AMD64 and SDL games segfaults...
Hi!
I would like to know if anyone else have experienced this under an AMD64 Debian box, but many SDL based apps crash (some not) with a Segmentation Fault. Many apps work, but some don't (Bumprace, Abuse, Wings3D, Slune...). I can't find what exactly makes it crash. It is not OpenGL because some apps using OGL work, and for the same reason it is not SDL_Mixer or SDL_Image...
I found something by googling about VIA chipsets or something...
Any suggestions? Is there anything I can do to solve this? Does this happend to anyone else?
Cya!
|