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Old 02-25-2005, 09:46 AM   #1
Registered: Oct 2003
Distribution: Debian Sarge
Posts: 207

Rep: Reputation: 30
Angry AMD64 and SDL games segfaults...

I would like to know if anyone else have experienced this under an AMD64 Debian box, but many SDL based apps crash (some not) with a Segmentation Fault. Many apps work, but some don't (Bumprace, Abuse, Wings3D, Slune...). I can't find what exactly makes it crash. It is not OpenGL because some apps using OGL work, and for the same reason it is not SDL_Mixer or SDL_Image...

I found something by googling about VIA chipsets or something...

Any suggestions? Is there anything I can do to solve this? Does this happend to anyone else?

Old 12-28-2005, 08:45 AM   #2
Registered: Dec 2005
Location: Moscow, Russia
Distribution: LFS 6.3
Posts: 32

Rep: Reputation: 15
i have lfs 6.1 x86 on nforce3 chipset. same problem.
Old 06-06-2006, 02:25 PM   #3
Registered: Dec 2004
Location: WV, USA
Distribution: Gentoo, Debian
Posts: 186

Rep: Reputation: 34
Yes, on Ubuntu, slune and a couple other games crash w/ segmentation fault. I'm using nvidia geforce.


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