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Old 01-27-2024, 06:35 AM   #91
cwizardone
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Distribution: Slackware64-current with "True Multilib" and KDE4Town.
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"The Wine development release 9.1 is now available."
Quote:
What's new in this release:
A number of Input Method improvements.
Improved Diffie-Hellman key support.
Better Dvorak keyboard detection.
Various bug fixes.
https://gitlab.winehq.org/wine/wine/-/releases/wine-9.1
 
Old 02-09-2024, 05:09 PM   #92
cwizardone
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"The Wine development release 9.2 is now available."
Quote:
What's new in this release:
Mono engine updated to version 9.0.0.
A number of system tray fixes.
Exception handling improvements on ARM platforms.
Various bug fixes.
https://gitlab.winehq.org/wine/wine/-/releases/wine-9.2
 
Old 02-11-2024, 12:09 AM   #93
mistfire
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Is there any way to run 32-bit windows app on wine in all 64-bit totally (WoW64) without relying on 32-bit wine libraries?
 
Old 02-11-2024, 03:46 AM   #94
business_kid
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There are two:
  1. Install a distribution which supplies 32bit libraries. I know Slackware does, but I know others do also.
  2. Install wine-9.0 or better on any distro.
 
Old 02-11-2024, 04:44 AM   #95
zuriel
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Quote:
Install wine-9.0 or better on any distro.
As of wine-9.0, you need to set a configure option at build time to enable the 'new WoW64 mode' which doesn't need 32-bit libraries. Most Wine packages probably won't have this set.
 
Old 02-11-2024, 05:56 AM   #96
kgha
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Distribution: Slackware 64 -current multilib from AlienBob's LiveSlak MATE
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Since AlienBob's wine packages have always worked for me, I decided to compile the latest stable (wine-9.0), using his buildscript and including latest gecko, mono, and staging. Took 1 hr 15 mins on my HP laptop with intel core i7-4510U processor. The very few programs (32 and 64 bit) I run under wine (I'm not a gamer) runs without glitches.
 
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Old 02-11-2024, 07:16 AM   #97
mistfire
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Quote:
Originally Posted by kgha View Post
Since AlienBob's wine packages have always worked for me, I decided to compile the latest stable (wine-9.0), using his buildscript and including latest gecko, mono, and staging. Took 1 hr 15 mins on my HP laptop with intel core i7-4510U processor. The very few programs (32 and 64 bit) I run under wine (I'm not a gamer) runs without glitches.
Did you try the Wow64 on wine 9.0 or later?
 
Old 02-11-2024, 07:26 AM   #98
kgha
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Quote:
Originally Posted by mistfire View Post
Did you try the Wow64 on wine 9.0 or later?
As said in my post, I'm not a gamer...
 
Old 02-11-2024, 12:28 PM   #99
Daedra
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Quote:
Originally Posted by kgha View Post
Since AlienBob's wine packages have always worked for me, I decided to compile the latest stable (wine-9.0), using his buildscript and including latest gecko, mono, and staging. Took 1 hr 15 mins on my HP laptop with intel core i7-4510U processor. The very few programs (32 and 64 bit) I run under wine (I'm not a gamer) runs without glitches.
Same here, I always just use Alien Bob's SlackBuild for wine and just version bump and modify a few things as needed. The only thing about his script I permanently change is his winecfg logo. It's a weird looking svg with a bunch russian nesting doll looking wine glasses, it doesn't work for me, so I created my own in coreldraw and replaced it with that.
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Old 02-11-2024, 01:07 PM   #100
garpu
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Quote:
Originally Posted by kgha View Post
As said in my post, I'm not a gamer...
WoW64 is a means by which 32-bit programs are run in 64-bit space. Not WoW, the game. (Easy to mistake...I read one for the other every time I see the term.)
 
Old 02-11-2024, 04:48 PM   #101
mistfire
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Quote:
Originally Posted by kgha View Post
As said in my post, I'm not a gamer...
WoW64 means Windows on Windows 64-bit. A method used by MS Windows to run 32-bit programs in 64-bit. In Wine, it requires 32-bit version of wine to run 32-bit windows programs on 64-bit. On wine 9.0 or later release, it can run 32-bit windows in all 64-bit wine without relying on 32-bit wine.
 
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Old 02-12-2024, 02:15 AM   #102
kgha
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Quote:
Originally Posted by mistfire View Post
WoW64 means Windows on Windows 64-bit. A method used by MS Windows to run 32-bit programs in 64-bit. In Wine, it requires 32-bit version of wine to run 32-bit windows programs on 64-bit. On wine 9.0 or later release, it can run 32-bit windows in all 64-bit wine without relying on 32-bit wine.
OK, thanks, sorry for being ignorant. No, haven't tried WoW64. AlienBob's wine package is/was built to handle 32bit programs provided you have a multilib setup (that's the reason why I went multilib with my first 64bit machine). Since it works, I haven't had a reason to try somenthing else.
But an interesting novelty and maybe I'll check it out in the future.
 
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Old 03-08-2024, 06:35 PM   #103
cwizardone
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"The Wine development release 9.4 is now available."
Quote:
What's new in this release:
Bundled vkd3d upgraded to version 1.11.
Initial OpenGL support in the Wayland driver.
Support for elevating process privileges.
More HID pointer improvements.
Various bug fixes.
https://gitlab.winehq.org/wine/wine/-/releases/wine-9.4
 
Old 03-23-2024, 09:46 AM   #104
cwizardone
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"The Wine development release 9.5 is now available."
Quote:
What's new in this release:
Initial SLTG-format typelib support in widl.
Exception handling on ARM64EC.
Improvements to Minidump support.
Various bug fixes.
https://gitlab.winehq.org/wine/wine/-/releases/wine-9.5
 
Old 04-05-2024, 01:25 PM   #105
theodore.s
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Slackbuilds.org wine breaks 32-bit wine prefixes?

Hi,

Just upgraded to wine 9.0-2 from slackbuilds.org, from wine 9.0. Running Slackware 15 64-bit multilib.

I have two different prefixes, one for 32-bit and one for 64-bit. With the previous wine 9.0 version, I had no problem using either. With the new one, only the 64-bit prefix works. Trying to run anything from the 32-bit prefix returns this:

Code:
wine: '<prefix>' is a 32-bit installation, it cannot support 64-bit applications.
Obviously, the new slackbuild enabled WoW64. Is there a way to disable WoW64 in run time? I don't like the idea of re-installing the 32-bit windows apps. Otherwise, I suppose that I will have to recompile wine.

Last edited by theodore.s; 04-05-2024 at 02:30 PM. Reason: More setup details.
 
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