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Old 08-19-2004, 05:35 PM   #1
LQ Newbie
Registered: Aug 2004
Distribution: Slackware 10 (2.6.7)
Posts: 27

Rep: Reputation: 15
Slackware 10, custom 2.6.7 kernel, lilo, loads kernel very slowly

Very Newb, doing my best not to ask questions that have already been asked, but I haven't found anything about this yet...

I'm running a 2.6.7 kernel(from I compiled on Slackware 10 (full install). When I select what-to-boot from lilo, slackware's kernel(bzImage) seems to load extremely slowly (5 sec or so) when compared with some other distros I have tried (Mandrake & Redhat(not custom)... about a second, max).

The part that's slow is right after lilo goes away, and its saying "Loading Slackware............................................" (during the periods part).

I'm assuming that's when its loading the kernel into memory. happens with either the kernel I compiled OR the 2.4.26 bare.i. I'm guessing that means its not the kernel, but rather lilo. I've checked lilo.conf and lilo docs for some indication of what would be causing it, but I've found no evidence anyone else has even experienced a similar issue. maybe I'm just not searching with the right words? in any case, I would appreciate any advise or assistance anyone can offer. (other than this little setback, it flies)
Old 08-19-2004, 05:41 PM   #2
Registered: Oct 2002
Location: Washington D.C, USA
Distribution: Slack 12, Etch, Gutsy
Posts: 453

Rep: Reputation: 31
The short answer is you might try adding "compact" to your lilo.conf. Then run lilo as root to set it up.

EDIT: Would not have found it either if I had not already known what to look for.

here is my lilo.conf as an example

# LILO configuration file
# generated by 'liloconfig'
# Start LILO global section
boot = /dev/hda
message = /boot/boot_message.txt
timeout = 120
# Override dangerous defaults that rewrite the partition table:
# Normal VGA console
vga = normal
# VESA framebuffer console @ 1024x768x64k
# vga=791
# VESA framebuffer console @ 1024x768x32k
# vga=790
# VESA framebuffer console @ 1024x768x256
# vga=773
# VESA framebuffer console @ 800x600x64k
# vga=788
# VESA framebuffer console @ 800x600x32k
# vga=787
# VESA framebuffer console @ 800x600x256
# vga=771
# VESA framebuffer console @ 640x480x64k
# vga=785
# VESA framebuffer console @ 640x480x32k
# vga=784
# VESA framebuffer console @ 640x480x256
# vga=769
# End LILO global section
# Windows bootable partition config begins
other = /dev/hda1
  label = Windows
  table = /dev/hda
# Windows bootable partition config ends
# Linux bootable partition config begins
image = /boot/vmlinuz
  root = /dev/hda3
  label = Linux
# Linux bootable partition config ends
image = /boot/vmlinuz.old
  root = /dev/hda3
  label = LinuxOld 

Last edited by Mephisto; 08-19-2004 at 05:45 PM.
Old 08-19-2004, 05:55 PM   #3
LQ Newbie
Registered: Aug 2004
Distribution: Slackware 10 (2.6.7)
Posts: 27

Original Poster
Rep: Reputation: 15
OH SUPERFLY!!!!! success, thanks!

boot = /dev/hda
compact # faster, but won't work on all systems.
timeout = 50
# VESA framebuffer console @ 1024x768x256

install=/boot/boot-bmp.b # means you will use grafical version
bitmap=/boot/handy_128.bmp # background path
bmp-colors=38,0,53,112,38,25 # text color
bmp-table=114p,347p,2,7 # label position on the screen p=pixel
bmp-timer=470p,336p,25,0,11 # timer position on the screen p=pixel

root = /dev/hda6
label = Slackware

#image = /boot/vmlinuz
# root = /dev/hda6
# label = Slack_2.4.26
# read-only # Non-UMSDOS filesystems should be mounted read-only for checking

other = /dev/hda1
label = Win2k
table = /dev/hda

btw, if you're curious, my lilo img:
Old 08-19-2004, 06:06 PM   #4
Registered: Oct 2002
Location: Washington D.C, USA
Distribution: Slack 12, Etch, Gutsy
Posts: 453

Rep: Reputation: 31
Originally posted by entropyv

btw, if you're curious, my lilo img:
Very cool!! That actually tempts me to change from my staunch "graphics are for wussies" lilo.


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