[SOLVED] Slackbuild Problem and Architecture Questions
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I was attempting to install pygame and saw it required smpeg. I tried the download for the source package and nothing downloads. I have searched around for the file and have found a few spots where I can get one for i486.
I have 13.37 64 bit installed and I have not done any of the multi-lib stuff at all. I guess part of me does not understand some of the nuances about 32 vs 64. I assumed I could compile programs on the computer and they would work. I just thought I could not use a 32 bit premade package on a 64 bit install.
Anyway, the computer is a dual core with 8 gigs of ram which is why I thought the 64 bit would be better. It does run well but does it matter? Should I just use the 32 bit?
Anyway, back to the slackbuild, any ideas on where to find this smpeg source? I did notify the maintainer. It is funny when you try and download it asks where and that is as far as it goes. It does not even register as a download in the firefox download window.
I have 13.37 64 bit installed and I have not done any of the multi-lib stuff at all. I guess part of me does not understand some of the nuances about 32 vs 64. I assumed I could compile programs on the computer and they would work. I just thought I could not use a 32 bit premade package on a 64 bit install.
That's correct. Unless you have installed multilib you will only be able to run 64-bit binaries.
When you compile software on your 64-bit system it will attempt to create 64-bit binaries. This assumes the code is 64-bit compatible (a lot of software is now) and will likely fail to build with errors if it is not.
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Anyway, the computer is a dual core with 8 gigs of ram which is why I thought the 64 bit would be better. It does run well but does it matter? Should I just use the 32 bit?
Certainly not. 64-bit is perfect for your machine. If you really need to run 32-bit software then Multilib or a VM are much better options than using 32-bit full time.
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Anyway, back to the slackbuild, any ideas on where to find this smpeg source?
Distribution: slackware64 13.37 and -current, Dragonfly BSD
Posts: 1,810
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I was attempting to install pygame and saw it required smpeg. I tried the download for the source package and nothing downloads. I have searched around for the file and have found a few spots where I can get one for i486.
The download link works fine for me. I already have both pygame and smpeg both built and installed quite some time ago. I just now checked the SlackBuild's site and the download link for smpeg still works for me - I've just downloaded it again to be sure.. I really wouldn't go multi lib just for this - but then again it's up to. you. The source code is 294512B large - I could mail it to you if you like - or perhaps put it up on my file share (although I'm not really sure of the legality of that).
That is so weird. I get nothing at all from those links. The first window comes up asking to save or open. I try to save and it does nothing. Would something like wget work maybe? Off to the man pages...
I appreciate the explanations. I really want to just stay 64bit on this machine; I have a laptop and netbook with 32 bit. 13.37 works so great on the netbook, full KDE and it runs so snappy where win7 starter barely worked (it lasted for about an hour after I bought the laptop). I am working toward just dropping windows, I have a few games but honestly I am not so worried about them as I can find amusements with linux. The only utility software I have not found a workaround for is my Zune. I may shrink windows down to accommodate that until it dies since they are not making them anymore.
The link for svn downloaded "stuff" but is it the usual ./configure, make, make install? I've never used svn.
bgeddy, thanks for the offer. My email is in my profile if you wanted to do that for me. I still do not understand why the links are weird for me.
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