Hi!
I have a Geforce gtx 850m. When I run my steam games I always use the command
Code:
primusrun %command%
It works great with games like dota2, but with Shadow Tactics I'm getting the following error:
Code:
Game update: AppID 418240 "", ProcID 29450, IP 0.0.0.0:0
>>> Adding process 29450 for game ID 418240
GameAction [AppID 418240, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 418240, ActionID 1] : LaunchApp changed task to Completed with ""
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>>> Adding process 29451 for game ID 418240
primus: fatal: failed to load any of the libraries: /usr/lib64/nvidia-bumblebee/libGL.so.1:/usr/lib/nvidia-bumblebee/libGL.so.1
/usr/lib64/nvidia-bumblebee/libGL.so.1: wrong ELF class: ELFCLASS64
/usr/lib/nvidia-bumblebee/libGL.so.1: cannot open shared object file: No such file or directory
Game removed: AppID 418240 "", ProcID 29450
No cached sticky mapping in ActivateActionSet.
I read that some people makes a symbolic link of /usr/lib64/nvidia-bumblebee/libGL.so.1 in the folder /usr/lib/nvidia-bumblebee, but then I get the following output and the game crashes (or doesn't open anything)
Code:
GameAction [AppID 418240, ActionID 2] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 418240, ActionID 2] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 418240, ActionID 2] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 418240, ActionID 2] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 418240, ActionID 2] : LaunchApp continues with user response "CreatingProcess"
Opted-in Controller Mask: 0
Game update: AppID 418240 "", ProcID 29050, IP 0.0.0.0:0
>>> Adding process 29050 for game ID 418240
GameAction [AppID 418240, ActionID 2] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 418240, ActionID 2] : LaunchApp changed task to Completed with ""
>>> Adding process 29051 for game ID 418240
ERROR: ld.so: object '/home/qwerty/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Found path: /home/qwerty/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics
Mono path[0] = '/home/qwerty/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed'
Mono path[1] = '/home/qwerty/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono'
Mono config path = '/home/qwerty/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1920 x 1080
client :8 has 1 screens
displaymanager screen (1): 640 x 480
Using libudev for joystick management
Importing game controller configs
Game removed: AppID 418240 "", ProcID 29050
No cached sticky mapping in ActivateActionSet.
I have tried adding /usr/lib to LD_LIBRARY_PATH as some mention in other forums but I had no success...
Any ideas on how to solve this issue?
Thanks a lot!