No idea what I am doing - Trying to compile ZSnes on x64
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Where do you live? I haven't yet found any problem to get any CRT, I think it is easier than to find a good emulator. Super Scope or Zapper, two reasons to get an CRT
Fair enough, but I'm not going for the truly authentic actually so emulation is just fine. I live in the states
Quote:
Originally Posted by ReaperX7
Higan works just fine. Did you use the tool they provide to import the ROMs into the system properly?
It sees the roms, but clicking the import button just closes the windows and nothing is opened or imported. Can't imagine that I am really THAT thick, this should have been self-explanatory.
Quote:
Originally Posted by genss
see pcsxr for playstation
I already mentioned pcsxr and also mentioned it is useless with my controller.
1. Build RetroArch (that's the application) using libretro-RetroArch.sh
2. Build one of the bsnes cores (bsnes-mercury-balanced is a safe recommendation) using another one of the scripts
3. Fire up retroarch and do the following:
a. Go to the "Core Updater" and have it update everything except "Cores" and "Core Info Files"
b. switch the menu driver option to "xmb"
c. Set "fullscreen" to "on" and "linear filtering" to "off" in video options
1. Build RetroArch (that's the application) using libretro-RetroArch.sh
2. Build one of the bsnes cores (bsnes-mercury-balanced is a safe recommendation) using another one of the scripts
3. Fire up retroarch and do the following:
a. Go to the "Core Updater" and have it update everything except "Cores" and "Core Info Files"
b. switch the menu driver option to "xmb"
c. Set "fullscreen" to "on" and "linear filtering" to "off" in video options
I don't think RetroArch has rewinding. It does have speed-up (press SPACE).
I'll have to try that, since I couldn't get the chroot option to mount...
My PS2 controller was perfect for SNES , the L2 and R2 buttons were mapped as REW and FF respectively (L2 REW, R2 FF), where the rest mapped perfectly to the SNES L R Select Start XYBA
I know why your controller was working in ZSNES but not in PCSXR. The same problem will also stop it from working in RetroArch. And pretty much every modern game or emulator.
ZSNES is using the legacy /dev/input/js? device nodes, while pcsxr is probably using the more modern /dev/input/event?? device nodes. Out of the box, Slackware will make the /dev/input/js? but not the /dev/input/event?? devices user-readable. That means that apps that look at /dev/input/js? can read your joystick but the ones that look at /dev/input/event?? cannot.
The solution is to use a udev rule to fix the permissions on the /dev/input/event?? device nodes. I wrote a bit about that here:
I know why your controller was working in ZSNES but not in PCSXR. The same problem will also stop it from working in RetroArch. And pretty much every modern game or emulator.
ZSNES is using the legacy /dev/input/js? device nodes, while pcsxr is probably using the more modern /dev/input/event?? device nodes. Out of the box, Slackware will make the /dev/input/js? but not the /dev/input/event?? devices user-readable. That means that apps that look at /dev/input/js? can read your joystick but the ones that look at /dev/input/event?? cannot.
The solution is to use a udev rule to fix the permissions on the /dev/input/event?? device nodes. I wrote a bit about that here:
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