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I know about Red, Green, and Blue, but I'm not so sure about the 'A'. What does it really mean?
I want to know this for this code:
Code:
int rgba (int Red, int Green, int Blue, int <WhateverTheAStandsFor>)
{
return;
};
Essentially, I want to be able to use this code to fine-tune RGBA to my preferences, not just with "true" and "false", but with in-between options, so that I can control how transparent or opaque the desktop is going to be.
And I will do this with C++, not original C, unlike the existing Gtk RGBA module.
I know about Red, Green, and Blue, but I'm not so sure about the 'A'. What does it really mean?
I want to know this for this code:
Code:
int rgba (int Red, int Green, int Blue, int <WhateverTheAStandsFor>)
{
return;
};
Essentially, I want to be able to use this code to fine-tune RGBA to my preferences, not just with "true" and "false", but with in-between options, so that I can control how transparent or opaque the desktop is going to be.
And I will do this with C++, not original C, unlike the existing Gtk RGBA module.
That depends upon your particular display hardware.
Remember... "RGB(A)" is simply a color space, just like CMYK and HSV(A). It is an agreed-upon method of representing color. The integer (or, as the case may be, floating-point) domain of each value can vary from file to file, application to application, or device to device.
The essence of "RGBA" is that "a color value is expressed by a 4-tuple {r,g,b,a}." That's it. That's all.
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