Hey ya'll,
I am trying to learn to use irrlicht so I can one day create a FPS. The problem is that I am using a Quake 3 level called q3dm12 from Q3Arena. I have gotten the Demo binary to compile and run with it (sort of) then it segfaults:
Code:
Irrlicht Engine version 1.7.1
Linux 2.6.28-19-generic #64-Ubuntu SMP Wed Aug 18 21:59:08 UTC 2010 x86_64
Using renderer: OpenGL 3.3.10057
ATI Radeon HD 4800 Series : ATI Technologies Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 3.3
...
Loaded texture: /opt/irrlicht-1.7.1/media/portal7.bmp
Loaded texture: /opt/irrlicht-1.7.1/media/particlewhite.bmp
Loaded texture: /opt/irrlicht-1.7.1/media/fireball.bmp
Segmentation fault
I think when it tries to load it. So I decide to test my rudimentary debugger skills at set it up to use with gdb and got the following at the end:
Code:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7f591490e710 (LWP 4895)]
0x00000000006c1091 in irr::scene::CQuake3ShaderSceneNode::vertextransform_tcgen ()
Current language: auto; currently asm
Oh before I forget. I'm running Ubuntu 9.04 amd64, latest ATI closed source drivers, and irrlicht 1.7.1
If any could help it would be great. If any other info is needed, feel free to ask.
iamtechno