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I installed return to castle wolfenstein and can get it to start to the menu. It allows me to change options, etc., but there is no sound. As soon as I try to start the game, I get the following:
....
LOADING... - models
r_rmse of 0.000000 has saved 828kb
r_rmse of 0.000000 has saved 840kb
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
r_rmse of 0.000000 has saved 852kb
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
LOADING... WolfPlayer
UI menu load time = 5 milli seconds
Received signal 11, exiting...
Shutdown tty console
I have an ATI Radean 8500 and my soundcard is a Turtle Beach Santa Cruz.
Not sure about Mandrake, but I wasn't getting any sound with my Santa Cruz either in Slackware. I had to pass "mmap_valid=1" to my sound module before I could get any sound. Don't know if this will help the crashing issue, but hopefully it's a start.
Like I said, I don't use Mandrake, but to get it working in Slackware all I did was put "modprobe snd-cs46xx mmap_valid=1" in my /etc/rc.d/rc.local file, that passes the argument to modprobe at boot-up for me. May be different in Mandrake.
To try it from an already running system, you can type as root,
"rmmod snd-cs46xx" (I'm guessing Mandrake uses ALSA here, if so, that is the module for the Santa Cruz) and then type
"modprobe snd-cs46xx mmap_valid=1" also as root. What that should've done is first, remove the module from the running kernel and then re-installed it with the mmap_valid=1 argument.
Again, not entirely sure. Since you're using MDK, I'm going to guess you're also using KDE. Could be artsd is using it? I don't use KDE either, just my guess. You could try to "ps ax" and then kill the PID of artsd if you see it. Then try again.
Okay, I removed it and installed the module as you suggested and it now starts up and runs great. But, no sound. I opened alsamixer and set the volume to max on everything but still no sound.
How did you remove it? Previously you said you couldn't. Did you have to
kill artsd? From doing a little googling I've seen some have had success with "artsd -m et" Did you try that?
HTH
I killed all processes using artsd then I did a "artsd stop" and then it let me remove the module.
I've tried several things that I've seen on google but I'm not sure what order to do them in. For example, do I stop artsd then issue the command you suggested? Do I need to do the modprobe first?
I have also installed ET and have no sound in it as well. I'm thinking about trying a SB Live instead of my TB Santa Cruz.
I saw this in the Quake III FAQ, I'm going to try it when I get home tonight.
On some Mandrake distributions:
Check if you are running the enlightenment sound daemon (esd). With ps aux | grep esdfor instance. It is a multiplexer for /dev/dsp, and might block use of /dev/dsp by Quake III Arena. You can disable esd with esdctl stop (as root).
Alright, I hope it works for you. It took me a couple of days to get my Santa Cruz to work with Enemy Territory too, but it can be done. The trick for me was the "modprobe snd-cs46xx mmap_valid=1". Good luck, and let me know if you get it working.
alias sound-service-0-0 snd-mixer-oss
alias sound-service-0-1 snd-seq-oss
alias sound-service-0-3 snd-pcm-oss
alias sound-service-0-8 snd-seq-oss
alias sound-service-0-12 snd-pcm-oss
alias snd-card-0 snd-cs46xx
options snd-cs46xx mmap_valid=1
alias eth0 sis900
alias ieee1394-controller ohci1394
probeall usb-interface usb-ohci
probeall scsi_hostadapter ide-scsi
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