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Wine or WineX and you'll have to be the judge of the gameplay when you get it going...i had 99fps in windows and i have 99 in linux, so i have no change, but these stats are using winex, and not wine...with the regular wine i had around 70fps, which there is nothing wrong with that either....so start by getting wine and set it up and you'll find hundreds of threads on this site relating to wine, so i recommend searching the site and getting ideas that way...
I don't think you can play CS anymore since the latest patch (Sep. CS 1.6) which uses a valve update program called Steam. The game was working great before with both Wine and WineX as DrOzz pointed above. WineX Team is working on it, but I have to say that I really am tired of valve and CS Team. They did not port the crappy Half-Life (buggiest game ever in my opinion... if it was not for good mods, I would have thrown away my copy long ago) for Linux and not even cared if it was working or not before the release of a new patch. They all push us down to use Linux as a server only. (which by the way, is a really strong server platform for CS games).
If I was you, I'd boycott them off for a while... including Linux servers .
WineX you mean? Nope, but you can download it using CVS for free and legally, but you've to compile it yourself. Although, it really is a cheap and helpful product. Purchasing winex give you access to the forum, support, possibility to download pre-compiled packages, you can even vote for games you wish to be supported and other stuff. About downloading it through CVS take a look here:
Nah, I would not. I already bought Half-Life for Windows and I hate, hate that game. Again, I just keep the key for CS games, nothing more. A Linux installer would be handy (as nice companies did as ID and Bioware), but I don't think they (Valve and CS Team) really care about Linux users (possibly) or... their game (Counter-Strike) is so buggy that it's hard to port (most probable). Anyway, I won't support them even with a native Linux release...
Java for games?. Not very practical... in fact, I would not touch java at all .
Anyway, the trick for portability is the libraries, not the language itself. Using DirectX you most liked will be stuck at windows (unless a genius as WineX team start porting it). Using OpenGL or SDL would be more wise, for portability.
Half-Life is OpenGL compatible, but the code has to be so buggy that they cannot port it... not even upgrade it correctly