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has anyone got this game to work yet? i tried it on wine and winex but ehhh spits out some error.
if you don't know what this game is, check it out: http://www.subspacehq.com/.
i wanted to mail them and request linux support but i couldn't find any email addresses. i guess i should just hope vendetta doesn't go commercial, which it prolly will.
it's amazing.... I thought it would have died by now... except for it's being free.... sorry though... the guy that bought Subspace from the original programmers has the sole liscense for Continuum and Subspace, and has explicitly said that no Linux port will ever be made by him or any of his devel team. If however, you can port it to Linux, by all means do so... I'd like to play it again...
i asked someone about that today. today was the first time i played continuum, and me and another friend liked it. when i started playing, i got into a convo with someone in the game and they said they have heard of a few people makeing it work. but i would like to know why it would make a difference if someone ports something for linux or not. shouldn't wine just make the program THINK that it's windows and make it work?
I'm bringing this thread back up from the dead because, well, I feel like it.
This is the single most important online game to me ATM and I would boot Windows so much more infrequently if this would be ported or worked in some hacked WINE.
The Linux client of subspace is WAY too old and doesn't connect to any known server.
I got Continuum 0.37 to work once, but it too is too old to use on any known server.
Right now I'm looking into Cedega 4.1. MAYBE it will run it. We'll see.
Hello, as my first post, I'd like to mention that Continuum now runs under wine 0.9.5, but the source code for wine must be patched and then recompiled. That patch is available from Winehq, explaining what to do, and what it'll run on. However, the biggest problem I have is the resolution of the game. Whether windowed or fullscreen, it runs at very low resolution no matter what the in-game settings, and I would imagine this has to do with X rather than Wine. If anyone has any ideas, I'm all ears.
Hello, as my first post, I'd like to mention that Continuum now runs under wine 0.9.5, but the source code for wine must be patched and then recompiled. That patch is available from Winehq, explaining what to do, and what it'll run on. However, the biggest problem I have is the resolution of the game. Whether windowed or fullscreen, it runs at very low resolution no matter what the in-game settings, and I would imagine this has to do with X rather than Wine. If anyone has any ideas, I'm all ears.
Thanks.
Dude. Seriously. Thank you. This just made my day.
Hey, no problem! If you get the resolution running normally, lemme know. Then come kill me, I'm Phlegm
Nope, I know how to RTFM. It works perfectly, windowed, fullscreen, speed, sound, and all.
I have had a few small issues. The first was I can't seem to customize my controls without hacking the keyboard.dat manually. But that's not so much harder... Also alt+tab out of full screen doesn't bring up a chat window like it would in Windows, just minimizes the app. Presumably this is because the toplevel application being run is WINE, not Continuum. So Continuum probably still thinks it's fullscreened. Finally, when you full screen it when you're running two monitors, when I quit the game, I found that all my toolbars on the other monitor got moved onto my primary monitor... so I have to move them back every time I quit the game. Kind of annoying.
But those issues are minor inconveniences and do nothing to prevent the game itself from working correctly. I've only dreamed of this day...
I spose I would have seen this eventually on my own, but I just want to thank you again for replying to this thread to help me see it faster.
What kind of performance are you getting, Kethinov? At 1280x1024x16, I'm only getting about 17 frames per second. Under windows I get more like 300. Needless to say, it's pretty unplayable for me right now.
What kind of performance are you getting, Kethinov? At 1280x1024x16, I'm only getting about 17 frames per second. Under windows I get more like 300. Needless to say, it's pretty unplayable for me right now.
(futon)
This is the same problem I have. I have to play at 640x480 to run normally. I would guess it's unnoticeable on a more modern machine. ON the WineHQ website, I found this note:
"To control flicker...
by Jones on Sunday January 22nd 2006, 13:53
"nice" the wine-preloader process such that the wineserver has a higher priority: This will vastly improve flickering and other graphical glitch issues."
You can do that right from GNOME System Monitor you know. But I didn't see any kind of performance boost doing that.
Anyway, I run it at 1600x1200 and I get stellar performance with a GeForce4 Ti 4200 128mb on an AMD64 2800 w/512mb RAM.
It DID perform better in Windows -- WINE is less efficient than real DirectX. But the difference is so small on my system that I don't care. It's 100% playable for me.
Some things that might help you... Give Continuum its own virtual desktop. Other programs on your desktop will make WINE perform slower. And make sure you have the 3d drivers installed for your video card. It works great with the proprietary NVIDIA drivers.
It's looking more and more like an ATI-only issue. I do have the ATI drivers installed, and I get about 760fps in fgl_glxgears, so at least OpenGL is working nicely.
Well, I gave that a shot. While it may reduce graphical glitches and the like, it did not improve the performance.
For the record, I did it like this:
> ps ax | grep wine
(wine-preloader's pid was 7470)
> sudo renice 10 7470
That put wine-preloader's nice at 10, while wineserver remained a bit higher at 0.
jackass_penguin, do you have an ATI card, by any chance? I've heard wine doesn't work quite as well with them.
For the record, I'm running an Athlon 2400+ with a Radeon 9700, and I'm using X.org (ubuntu breezy) with the fglrx driver.
I have a GeForce2 with the nvidia driver. I'm sure my problem is that I am running wine on a dinosaur ( 400 MHz ), which will soon hopefully be rectified ( a silicon controlled rectification, of course ).
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