I do that too with ut2004, since icculus added 64 bit binaries in a patch. I've copied the same ut2004 directory to different computers and distros for many years, it's the gift that keeps on giving. (I bought it in 2004 and installed it once). The only tricky thing is to find a workable 64 bit libstdc++.so.5. I think I took mine from a SlamD 64 gcc package at the time (as Slackware didn't have an official 64 bit distro back then) and it has worked ever since. I had to drop in a newer libSDL 1.2 and a newer libopenal (renamed to openal.so) and libartsc at some point, but not in years. I recently ran it on Slackware-current, not expecting it to work out of the box, but it did.
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Now, as for Unreal Tournament 4 from
https://www.epicgames.com/unrealtour...-notes-june-28
That should run if you:
Code:
cd LinuxNoEditor/Engine/Binaries/Linux
./UE4-Linux-Shipping UnrealTournament
It WILL just segfault, if you don't specify the project the engine is using.
Also, it will just sit there on a black screen if you don't have GConf (provided by slackware), it dlopens it, but it's a dependency.
P.S. Don't forget to set UE4-Linux-Shipping executable after unpacking, it's a zip file so permissions aren't stored.