Unreal Tournament GOTY 436 Error (PLEASE...)
Hallo luitjes,
What do I have to to with these ut problems under suse 9.1? when i start ut... Couldn't run Unreal Tournament (ut-bin). Is UT_DATA_PATH set? must I not edit my UnrealTournament.ini or something? Wouter I edited my ut PATH=/where/it/is/installed/System aangegeven, but now i get the following error als root (su) linux:/home/whschimmel/games/ut2000 # ./ut Unreal engine initialized Bound to SDLDrv.so Xlib: connection to ":0.0" refused by server Xlib: No protocol specified Xlib: connection to ":0.0" refused by server Xlib: No protocol specified appError called: Couldn't initialize SDL: Couldn't get console hardware info Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down als user whschimmel@linux:~/games/ut2000> ut dirname: too few arguments Try `dirname --help' for more information. Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Zeroplus PS Vibration Feedback Converter Joystick has 12 buttons Joystick has 7 axes SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Failed to load 'Entry': Can't find file 'Entry' Failed to load 'Level None.MyLevel': Can't find file 'Entry' appError called: Failed to enter Entry: Can't find file 'Entry' Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down whschimmel@linux:~/games/ut2000> |
You have to decompress the maps to the maps folder ...
I cant remember how to do that by heart but you have to use the ucc (wich is in the system folder of UT) utility to decompress the maps to its proper folder ... I think the command is ucc decompress /path/..../map.uz but you can easily check that i the help of the ucc command ... Good Luck |
It's a might more complicated, but here are the notes I wrote for myself on the subject. (It assumes you installed the game as root to /usr/local/games/ut so anyone can access it. If not, replace any such references to wherever you installed it)
Also, make sure libSDL is installed - your error message as root leaves me unsure if you have or not? Installing Unreal Tournament Game of the Year Edition I have a GOTY edition of UT from the 'Totally Unreal' pack. Need to: 1. Install using Loki installer 1.5. Change to the directory you installed UT to. 2. Edit ucc and ut. Replace: Code:
# Is the awk/ls magic portable? Code:
# Is the sed/ls magic portable? Code:
#!/bin/sh 5. sh convert.sh |
Yes it worked, now UT can find all my maps...
but now I get an other error: Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Zeroplus PS Vibration Feedback Converter Joystick has 12 buttons Joystick has 7 axes SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Case-insensitive search: Botpack -> ..\System\BotPack.u Bound to IpDrv.so Game class is 'UTIntro' Level is Level Entry.MyLevel Bringing Level Entry.MyLevel up for play (0)... InitGame: Base Mutator is Entry.Mutator0 Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx Collecting garbage Purging garbage -0.0ms Unloading: Package Render Garbage: objects: 16417->16416; refs: 224678 Game class is 'UTIntro' Level is Level CityIntro.MyLevel Bringing Level CityIntro.MyLevel up for play (0)...\ InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello Base Mutator is CityIntro.Mutator1 Initialized moving brush tracker for Level CityIntro.MyLevel Created and initialized a new SDL viewport. Bound to UWeb.so Team 255 Login: Player Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx Possessed PlayerPawn: TMale2 CityIntro.TMale0 Input system initialized for SDLViewport0 Opening SDL viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv... binding libGL.so.1 Floating point exception Does anyone know a solution for this? Would be very nice... then I can go out and Buy Tactical Ops Wouter |
All times are GMT -5. The time now is 10:55 PM. |