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Old 02-24-2005, 03:33 AM   #1
whschimmel
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Registered: May 2004
Location: Netherlands
Distribution: kUbuntu 22.04
Posts: 47

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Unreal Tournament GOTY 436 Error (PLEASE...)


Hallo luitjes,

What do I have to to with these ut problems under suse 9.1?

when i start ut...

Couldn't run Unreal Tournament (ut-bin). Is UT_DATA_PATH set?

must I not edit my UnrealTournament.ini or something?


Wouter
I edited my ut PATH=/where/it/is/installed/System aangegeven, but now i get the following error

als root (su)

linux:/home/whschimmel/games/ut2000 # ./ut
Unreal engine initialized
Bound to SDLDrv.so
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified

Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified

appError called:
Couldn't initialize SDL: Couldn't get console hardware info

Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down

als user

whschimmel@linux:~/games/ut2000> ut
dirname: too few arguments
Try `dirname --help' for more information.
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Zeroplus PS Vibration Feedback Converter
Joystick has 12 buttons
Joystick has 7 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Failed to load 'Entry': Can't find file 'Entry'
Failed to load 'Level None.MyLevel': Can't find file 'Entry'
appError called:
Failed to enter Entry: Can't find file 'Entry'
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
whschimmel@linux:~/games/ut2000>

Last edited by whschimmel; 02-27-2005 at 06:16 AM.
 
Old 02-28-2005, 05:28 PM   #2
Adony
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Registered: Apr 2004
Location: Portugal
Distribution: Gentoo 2004.2 - working on LFS 6
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You have to decompress the maps to the maps folder ...
I cant remember how to do that by heart but you have to use the ucc (wich is in the system folder of UT) utility to decompress the maps to its proper folder ...
I think the command is ucc decompress /path/..../map.uz but you can easily check that i the help of the ucc command ...

Good Luck
 
Old 03-02-2005, 02:38 PM   #3
cathectic
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Registered: Sep 2004
Location: UK, Europe
Distribution: Slackware64
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It's a might more complicated, but here are the notes I wrote for myself on the subject. (It assumes you installed the game as root to /usr/local/games/ut so anyone can access it. If not, replace any such references to wherever you installed it)

Also, make sure libSDL is installed - your error message as root leaves me unsure if you have or not?

Installing Unreal Tournament Game of the Year Edition

I have a GOTY edition of UT from the 'Totally Unreal' pack. Need to:
1. Install using Loki installer
1.5. Change to the directory you installed UT to.
2. Edit ucc and ut. Replace:
Code:
# Is the awk/ls magic portable?
if [ -L "$fullpath" ]; then
fullpath="`ls -l "$fullpath" | awk '{print $11}'`"
fi
with this:
Code:
# Is the sed/ls magic portable?
if [ -L "$fullpath" ]; then
fullpath=`ls -l "$fullpath" |sed -e 's/.* -> //' |sed -e 's/\*//'`
fi
3. Create convert.sh and put the following code in it:
Code:
#!/bin/sh
# FILENAME: convert.sh
#
# Change this to YOUR install-dir of UT
#
INSTALLDIR=/usr/local/games/ut

cd $INSTALLDIR/System

for i in ../Maps/*.unr.uz
do
ucc decompress $i -nohomedir
done

mv *.unr ../Maps

cd ../Maps
for f in *.unr
do
rm $f.uz
done

echo "..:: Done! ::.."
4. chmod +x convert.sh
5. sh convert.sh
 
Old 03-03-2005, 06:02 AM   #4
whschimmel
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Registered: May 2004
Location: Netherlands
Distribution: kUbuntu 22.04
Posts: 47

Original Poster
Rep: Reputation: 15
Yes it worked, now UT can find all my maps...

but now I get an other error:

Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Zeroplus PS Vibration Feedback Converter
Joystick has 12 buttons
Joystick has 7 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16417->16416; refs: 224678
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...\
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Floating point exception


Does anyone know a solution for this?

Would be very nice... then I can go out and Buy Tactical Ops

Wouter

Last edited by whschimmel; 03-03-2005 at 06:03 AM.
 
  


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