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-   -   Preferred way to scale pixel art (https://www.linuxquestions.org/questions/linux-games-33/preferred-way-to-scale-pixel-art-4175560465/)

dugan 12-02-2015 04:12 PM

Preferred way to scale pixel art
 
My current favorite religious issue. When you're playing, say, a game in an emulator and you need to scale the low-resolution pixel-art to fill your high-resolution screen, how do you prefer the scaled art to look?

John VV 12-02-2015 09:13 PM

NONE OF THE ABOVE

a svg in inkscape

ondoho 12-03-2015 02:06 AM

depends.
for an oldschool game i'd prefer whole increments of the original resolution, to retain the oldschool look and atmosphere. i guess that means "none/blocky" (not the same as nearest).

dugan 12-03-2015 12:25 PM

Quote:

Originally Posted by ondoho (Post 5459036)
depends.
for an oldschool game i'd prefer whole increments of the original resolution, to retain the oldschool look and atmosphere. i guess that means "none/blocky" (not the same as nearest).

Shovel Knight was designed to support that.

http://www.gamasutra.com/blogs/LarsD..._Right_Way.php

Myk267 12-03-2015 01:15 PM

Blocky, original aspect ratio.

ugjka 12-04-2015 04:08 AM

Smoothing can give a new look...


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