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View Poll Results: How do you like to scale pixel art?
GPU-smoothed (linear/bilinear/trilinear filtering) 2 40.00%
Scaled with a pixel smoothing algorithm (xBR, HQ4X, etc) 2 40.00%
Nearest/None (blocky) 1 20.00%
Scanlines 0 0%
Voters: 5. You may not vote on this poll

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Old 12-02-2015, 04:12 PM   #1
dugan
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Preferred way to scale pixel art


My current favorite religious issue. When you're playing, say, a game in an emulator and you need to scale the low-resolution pixel-art to fill your high-resolution screen, how do you prefer the scaled art to look?
 
Old 12-02-2015, 09:13 PM   #2
John VV
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NONE OF THE ABOVE

a svg in inkscape
 
Old 12-03-2015, 02:06 AM   #3
ondoho
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depends.
for an oldschool game i'd prefer whole increments of the original resolution, to retain the oldschool look and atmosphere. i guess that means "none/blocky" (not the same as nearest).
 
Old 12-03-2015, 12:25 PM   #4
dugan
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Quote:
Originally Posted by ondoho View Post
depends.
for an oldschool game i'd prefer whole increments of the original resolution, to retain the oldschool look and atmosphere. i guess that means "none/blocky" (not the same as nearest).
Shovel Knight was designed to support that.

http://www.gamasutra.com/blogs/LarsD..._Right_Way.php
 
Old 12-03-2015, 01:15 PM   #5
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Blocky, original aspect ratio.
 
Old 12-04-2015, 04:08 AM   #6
ugjka
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Smoothing can give a new look...
 
  


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