I voted tuxpaint because i gave it to my nephew (3 years) and it loved it
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Imagemagick.
How else are you going to type on the command line: "convert this.thistype to this.thattype" and have it happen? |
you left out
ISIS 3 from the U.S.G.S. and Nip2/vips |
Imagemagick but...
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I have overused imagemagick so much this days that I couldn't vote for my beloved Gimp and Inkscape. Two finest applications which are doing a lot of improvements. One should recognize also the Xara's people efforts. I'll test it again right now. |
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hard choice... |
FPDF
I'm using the heck out that right now. Maybe purists don't consider PDFs graphics. If not, then what category should this be in?
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there's only one, and it is not (yet) for linux, and you all know which I mean, Yes it's Photshop!
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Mostly I use Gimp...maybe am lagging in this area (self-motivation!).
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Useless poll....
GIMP owns all the way. |
Well I guess I'm going to have to vote Blender as it has become my new favorite toy, I still use gimp for painting my models though :P
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Graphics app of the year
A lot to choose from here. I like Inkscape and Gimp, but for all around usefulness and features (even though it's nowhere near complete) I'll have to vote for Xara. I use this a lot at work and it's the closest thing to CorelDraw I have found.
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I've shifted my vote this year to Krita.
I have long been loyal to gimp, but krita's UI design is just better.
I hope it is a wakeup call to the gimp team, UI design matters. Indeed I hope krita and gimp merge again. |
I voted for tuxpaint. It's a fun challenge to try to create serious artwork with it, easy to use, and I really like it. I do use Gimp a lot too, but I've got my locale set to Macedonian, which is good for learning the language, but bad for using complicated programs like Gimp at this stage of learning. ;)
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Man, I was so excited when I found out about Inkscape. GIMP is old news and kind of blows anyway, my vote is definitely for Inkscape. It's one of those projects that measurably improves the quality of a GNU/Linux workstation.
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With a Non-linear video-editor, audio-editor, game-engine and 3D Modeling app/Texturer/Renderer/UV/Physics simulator all rolled into a single production power-house super-burrito package, I have to go with Blender.
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