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If you want to confirm that you've actually built Dosbox with SDL_Sound support: look for this in the build output.
Code:
checking SDL_sound.h usability... yes
checking SDL_sound.h presence... yes
checking for SDL_sound.h... yes checking for Sound_Init in -lSDL_sound... yes
checking for Sound_Seek in -lSDL_sound... yes
Also, one possibility for why it works in Windows (which was brought up in the other thread) might be that the filename(s) listed in the .cue files are written in the wrong case. Windows would tolerate that because of its case-insensitive filesystem. Check that.
Dos box should mount a cue file as others have pointed out. CUE files are a good choice for DOS box much of the time, over ISO. Lots of old dos games had audio tracks in addition to a data track, the bin/toc/cue image format allows you to represent/store those. ISO are just a filesystem image. DosBox's virtual cdrom driver will allow playback of the audio tracks in bin/toc/cue image.
Do not mount the image on the host. Well you can but it won't be helpful. Make sure the toc, bin, and audio file are in the same directory as the cue file. From inside dosbox use the command:
imgmount d: /path/to/your/cue/file/on/the/host.cue -t iso
Dos box should mount a cue file as others have pointed out. CUE files are a good choice for DOS box much of the time, over ISO. Lots of old dos games had audio tracks in addition to a data track, the bin/toc/cue image format allows you to represent/store those. ISO are just a filesystem image. DosBox's virtual cdrom driver will allow playback of the audio tracks in bin/toc/cue image.
Do not mount the image on the host. Well you can but it won't be helpful. Make sure the toc, bin, and audio file are in the same directory as the cue file. From inside dosbox use the command:
imgmount d: /path/to/your/cue/file/on/the/host.cue -t iso
tried that countless times only to get error mentioned earlier.
game segfaults when mounting the .bin file. guess I will just play it in windows.
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