I'm back with some aditional info cause nobody answered. Maybe this can help more.
Code:
[boby@localhost boby]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read,
GLX_SGIS_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.4 Mesa 5.0.2)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
Code:
[boby@localhost boby]$ glxgears
751 frames in 5.0 seconds = 150.200 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
594 frames in 5.0 seconds = 118.800 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
Code:
[boby@localhost boby]$ glxgears -info
GL_RENDERER = Mesa GLX Indirect
GL_VERSION = 1.2 (1.4 Mesa 5.0.2)
GL_VENDOR = Mesa project: www.mesa3d.org
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separateGL_EXT_blend_logic_op GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture
GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_APPLE_packed_pixels GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3
GL_IBM_texture_mirrored_repeat GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection
GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SGIX_shadow_ambient
751 frames in 5.0 seconds = 150.200 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
...
...
Can someone tell me what and where to download? Is there maybe an RPM?
Or are the drivers allready installed and I have only to configure something?
I don't have any ideea :rolleyes:
Thank you in advance!
Boby
|