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Old 10-16-2004, 07:20 PM   #1
Boby
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Registered: Feb 2004
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direct rendering with voodoo3


Hello!

I'm using Fedora Core 2 and have a Voodoo 3 3000 AGP video card. I have no direct rendering
Code:
glxinfo:
direct rendering: No
Can someone tell me what do I have to download and install to have my 3d acceleration enabled, or what changes to do?
Thank you very much!

Boby
 
Old 10-20-2004, 02:15 PM   #2
Boby
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I'm back with some aditional info cause nobody answered. Maybe this can help more.
Code:
[boby@localhost boby]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read,
    GLX_SGIS_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.4 Mesa 5.0.2)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_shadow_ambient,
    GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_mirror_once,
    GL_ATI_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
    GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
Code:
[boby@localhost boby]$ glxgears
751 frames in 5.0 seconds = 150.200 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
594 frames in 5.0 seconds = 118.800 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
738 frames in 5.0 seconds = 147.600 FPS
738 frames in 5.0 seconds = 147.600 FPS
615 frames in 5.0 seconds = 123.000 FPS
Code:
[boby@localhost boby]$ glxgears -info
GL_RENDERER   = Mesa GLX Indirect
GL_VERSION    = 1.2 (1.4 Mesa 5.0.2)
GL_VENDOR     = Mesa project: www.mesa3d.org
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separateGL_EXT_blend_logic_op GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture
GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_APPLE_packed_pixels GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3
GL_IBM_texture_mirrored_repeat GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection
GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SGIX_shadow_ambient
751 frames in 5.0 seconds = 150.200 FPS
600 frames in 5.0 seconds = 120.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
720 frames in 5.0 seconds = 144.000 FPS
...
...
Can someone tell me what and where to download? Is there maybe an RPM?
Or are the drivers allready installed and I have only to configure something?

I don't have any ideea

Thank you in advance!
Boby

Last edited by Boby; 10-20-2004 at 02:17 PM.
 
Old 10-23-2004, 02:27 PM   #3
lipo
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Registered: Oct 2004
Location: Czech Republic
Posts: 8

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Hi,
show me your X86config
 
Old 10-24-2004, 08:56 AM   #4
Boby
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Registered: Feb 2004
Posts: 781

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Hello lipo !

Do you mean this file? There is no more X86conf

xorg.conf
Code:
# XFree86 4 configuration created by pyxf86config

Section "ServerLayout"
        Identifier     "Default Layout"
        Screen      0  "Screen0" 0 0
        InputDevice    "Mouse0" "CorePointer"
        InputDevice    "Keyboard0" "CoreKeyboard"
EndSection

Section "Files"

# RgbPath is the location of the RGB database.  Note, this is the name of the
# file minus the extension (like ".txt" or ".db").  There is normally
# no need to change the default.
# Multiple FontPath entries are allowed (they are concatenated together)
# By default, Red Hat 6.0 and later now use a font server independent of
# the X server to render fonts.
        RgbPath      "/usr/X11R6/lib/X11/rgb"
        FontPath     "unix/:7100"
EndSection

Section "Module"
        Load  "dbe"
        Load  "extmod"
        Load  "fbdevhw"
        Load  "glx"
        Load  "record"
        Load  "freetype"
        Load  "type1"
        Load  "dri"
EndSection

Section "InputDevice"

# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
#       Option  "Xleds"         "1 2 3"
# To disable the XKEYBOARD extension, uncomment XkbDisable.
#       Option  "XkbDisable"
# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults).  For example, for a non-U.S.
# keyboard, you will probably want to use:
#       Option  "XkbModel"      "pc102"
# If you have a US Microsoft Natural keyboard, you can use:
#       Option  "XkbModel"      "microsoft"
#
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
#       Option  "XkbLayout"     "de"
# or:
#       Option  "XkbLayout"     "de"
#       Option  "XkbVariant"    "nodeadkeys"
#
# If you'd like to switch the positions of your capslock and
# control keys, use:
#       Option  "XkbOptions"    "ctrl:swapcaps"
# Or if you just want both to be control, use:
#       Option  "XkbOptions"    "ctrl:nocaps"
#
        Identifier  "Keyboard0"
        Driver      "kbd"
        Option      "XkbModel" "pc105"
        Option      "XkbLayout" "us"
EndSection

Section "InputDevice"
        Identifier  "Mouse0"
        Driver      "mouse"
        Option      "Protocol" "IMPS/2"
        Option      "Device" "/dev/input/mice"
        Option      "ZAxisMapping" "4 5"
        Option      "Emulate3Buttons" "yes"
EndSection

Section "Monitor"
        Identifier   "Monitor0"
        VendorName   "Monitor Vendor"
        ModelName    "ADI VD-695B"
        DisplaySize  280        210
        HorizSync    30.0 - 69.0
        VertRefresh  50.0 - 160.0
        Option      "dpms"
EndSection

Section "Device"
        Identifier  "Videocard0"
        Driver      "tdfx"
        VendorName  "Videocard vendor"
        BoardName   "Voodoo3 (generic)"
EndSection

Section "Screen"
        Identifier "Screen0"
        Device     "Videocard0"
        Monitor    "Monitor0"
        DefaultDepth     24
        SubSection "Display"
                Viewport   0 0
                Depth     24
                Modes    "1024x768" "800x600" "640x480"
        EndSubSection
EndSection

Section "DRI"
        Group        0
        Mode         0666
EndSection
Thank you!
Boby
 
Old 10-29-2004, 03:59 AM   #5
lipo
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Registered: Oct 2004
Location: Czech Republic
Posts: 8

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You must set 16 Bit color depth. HW acceleration on 3dfx card's runing only 16 bit color mod
thus:
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 16
SubSection "Display"
Viewport 0 0
Depth 16
Modes "1024x768" "800x600" "640x480"
EndSubSection
EndSection


24 is supported but without HW acceleration and 32 does not supported .
After you should tray glxinfo | grep rendering.
Good luck and sorry for my english

Last edited by lipo; 10-29-2004 at 04:02 AM.
 
Old 10-29-2004, 04:44 AM   #6
Boby
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Registered: Feb 2004
Posts: 781

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Hey lipo your great! Running now with direct rendering: Yes.
Thank you very much!

Cheers, Boby!
 
  


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