Quake 2 is gonna drive me to drinking...
Alright, this is getting frustrating. I've got Doom running with the Legacy port, Quake 1 running with the Darkplaces port, and all I have left is Quake 2 with the Quake2MaX port. But... I cp'ed all the data off the CD into a Quake2 directory, tar -xzf'ed the quake2max.044.i386.tar.gz and quake2max.044.zip into into Quake2/, and tar -xzf'ed quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz also into Quake2, and ./quake2max'ed into the game, and it plays the demo, but when I try to start either the single-player OR multi-player game it quits on me with apparently no errors.
Here's the console output: bert@darkstar:~/Downloads/Quake2$ ./quake2max Added packfile ./baseq2/pak0.pak (3307 files) Added packfile ./baseq2/pak1.pak (279 files) Added packfile ./baseq2/pak2.pak (2 files) Added packfile ./baseq2/_maxpak.pak (118 files) using /home/bert/.quake2/baseq2/ for writing execing default.cfg execing maxconfig.cfg Console initialized. ------- sound initialization ------- sound sampling rate: 22050 ------------------------------------ ------- Loading rfx_glx.so ------- LoadLibrary("./rfx_glx.so") rfx_gl version: GL 0.01 Using libGL.so for OpenGL... ... Using stencil buffer R_SetMode() - CDS not allowed with this driver Initializing OpenGL display ...setting fullscreen mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9200SE DDR Generic GL_VERSION: 1.3 (X4.3.0-3.9.0) GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays ...allowing CDS ...enabling GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_ARB_multitexture ...GL_SGIS_multitexture deprecated in favor of ARB_multitexture ...using GL_ARB_texture_env_combine ...GL_NV_texture_shader not found ...using GL_SGIS_generate_mipmap ...ignoring GL_ARB_texture_compression ------------------------------------ CD Audio Initialized ------- Loading gamei386.so ------- ==== InitGame ==== ------- Server Initialization ------- 0 entities inhibited 0 teams with 0 entities ------------------------------------- ====== Quake2 Initialized ====== 0.0.0.0:0: client_connect ------- sound initialization ------- sound sampling rate: 22050 ------------------------------------ ==== ShutdownGame ==== ------- Loading gamei386.so ------- ==== InitGame ==== ------- Server Initialization ------- 0 entities inhibited 0 teams with 0 entities ------------------------------------- 0.0.0.0:0: client_connect ------- Server Initialization ------- 27 entities inhibited 1 teams with 2 entities Received signal 11, exiting... bert@darkstar:~/Downloads/Quake2$ I've searched on this site and on google and came up empty handed, anyone have any ideas? |
I had the same problem, to make it work I had to download the source and build it from source, and also to stop the signal 11 problem I had to not use the MAX feature.
Then everything worked. |
Aw that sucks, I've already tried building from source with no luck, any tips?
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Just a suggestion, play the windows version with wine. I do it, works super.
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What went wrong building from source? Not compile or not work. What doesn't work?
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It's been a while since I last tried but it was definitely not compile. It may have been because I was to lazy to mess around with the makefile though.
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Thanks SIN Raven, but it still does the same thing, am downloading the MaX sources and the original sources right now. Hopefully I can get those to compile this time.
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Hey Berto, what version of Slack are you ussing?
Where did you installed Quake 2 /usr/local/games/quake2? Please post your XF86Config-4. We must put the sucker working... Thake care. The SIN Raven |
I'm using Slackware 10 with xorg 6.7. And I just unpacked all the files into a "quake2" directory in my Downloads folder, but I've also tried it in /usr/local/games/quake2 but it still didn't work... In fact the only time it did run was several years ago when I was running Debian 3.0rc2. I'll be posting my xorg.conf file shortly.
By the way, the damned thing still won't compile for me. |
Berto the dir to install Quake 2, must be /usr/local/quake2.
Also all the files must be lower case. In you xorg.cconf, look for the line with the following: Option "omit xfree86-dga" If it is uncoment, coment it: # Option "omit xfree86-dga" Also try with the binaries from my page. If you whant i can also help you witht the source code, we can talk via msn: thesinraven@hotmail.com Thake care. The SIN Raven |
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