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Old 10-20-2004, 08:42 PM   #1
Berto
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Quake 2 is gonna drive me to drinking...


Alright, this is getting frustrating. I've got Doom running with the Legacy port, Quake 1 running with the Darkplaces port, and all I have left is Quake 2 with the Quake2MaX port. But... I cp'ed all the data off the CD into a Quake2 directory, tar -xzf'ed the quake2max.044.i386.tar.gz and quake2max.044.zip into into Quake2/, and tar -xzf'ed quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz also into Quake2, and ./quake2max'ed into the game, and it plays the demo, but when I try to start either the single-player OR multi-player game it quits on me with apparently no errors.

Here's the console output:

bert@darkstar:~/Downloads/Quake2$ ./quake2max
Added packfile ./baseq2/pak0.pak (3307 files)
Added packfile ./baseq2/pak1.pak (279 files)
Added packfile ./baseq2/pak2.pak (2 files)
Added packfile ./baseq2/_maxpak.pak (118 files)
using /home/bert/.quake2/baseq2/ for writing
execing default.cfg
execing maxconfig.cfg
Console initialized.

------- sound initialization -------
sound sampling rate: 22050
------------------------------------
------- Loading rfx_glx.so -------
LoadLibrary("./rfx_glx.so")
rfx_gl version: GL 0.01
Using libGL.so for OpenGL...
... Using stencil buffer
R_SetMode() - CDS not allowed with this driver
Initializing OpenGL display
...setting fullscreen mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200SE DDR Generic
GL_VERSION: 1.3 (X4.3.0-3.9.0)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...using GL_ARB_texture_env_combine
...GL_NV_texture_shader not found
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
------------------------------------
CD Audio Initialized
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======

0.0.0.0:0: client_connect

------- sound initialization -------
sound sampling rate: 22050
------------------------------------
==== ShutdownGame ====
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
0.0.0.0:0: client_connect
------- Server Initialization -------
27 entities inhibited
1 teams with 2 entities
Received signal 11, exiting...
bert@darkstar:~/Downloads/Quake2$

I've searched on this site and on google and came up empty handed, anyone have any ideas?
 
Old 10-21-2004, 12:51 AM   #2
randyding
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I had the same problem, to make it work I had to download the source and build it from source, and also to stop the signal 11 problem I had to not use the MAX feature.
Then everything worked.
 
Old 10-21-2004, 08:04 PM   #3
Berto
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Aw that sucks, I've already tried building from source with no luck, any tips?
 
Old 10-22-2004, 08:21 AM   #4
zenith_zth
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Just a suggestion, play the windows version with wine. I do it, works super.
 
Old 10-22-2004, 09:47 AM   #5
randyding
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What went wrong building from source? Not compile or not work. What doesn't work?
 
Old 10-22-2004, 01:02 PM   #6
Berto
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It's been a while since I last tried but it was definitely not compile. It may have been because I was to lazy to mess around with the makefile though.
 
Old 10-23-2004, 11:11 AM   #7
The SIN Raven
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Try this Berto.

http://www.markshan.com/thesinraven/

Hope that this helps you.

The SIN Raven
 
Old 10-23-2004, 05:11 PM   #8
Berto
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Thanks SIN Raven, but it still does the same thing, am downloading the MaX sources and the original sources right now. Hopefully I can get those to compile this time.
 
Old 10-26-2004, 02:56 AM   #9
The SIN Raven
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Hey Berto, what version of Slack are you ussing?
Where did you installed Quake 2 /usr/local/games/quake2?
Please post your XF86Config-4.
We must put the sucker working...
Thake care.

The SIN Raven
 
Old 10-26-2004, 12:17 PM   #10
Berto
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Registered: Sep 2003
Location: Stevenson, WA, USA
Distribution: Slackware
Posts: 232

Original Poster
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I'm using Slackware 10 with xorg 6.7. And I just unpacked all the files into a "quake2" directory in my Downloads folder, but I've also tried it in /usr/local/games/quake2 but it still didn't work... In fact the only time it did run was several years ago when I was running Debian 3.0rc2. I'll be posting my xorg.conf file shortly.

By the way, the damned thing still won't compile for me.
 
Old 10-26-2004, 12:37 PM   #11
The SIN Raven
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Berto the dir to install Quake 2, must be /usr/local/quake2.
Also all the files must be lower case.
In you xorg.cconf, look for the line with the following:

Option "omit xfree86-dga"

If it is uncoment, coment it:

# Option "omit xfree86-dga"

Also try with the binaries from my page.
If you whant i can also help you witht the source code, we can talk via msn:

thesinraven@hotmail.com


Thake care.

The SIN Raven
 
  


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