Is there any way of getting proper OpenGL working with Intel GMA 4500MHD?
Is there any way of getting proper OpenGL working with Intel GMA 4500MHD on a laptop?
Currently on Ubuntu 12.04 AMD64. Intel Core2Duo P8400 CPU on an Acer Aspire 5735 laptop. For some reason I thought Intel were the best supporters of Open Source graphics drivers for Linux. :/ Among other things, I am trying to get the accelerated version of GoogleMaps through Chromium, with MapsGL and WebGL enabled. I also have an HP Touchsmart with a Nvidia card, and Google Maps (MapsGL) and WebGL work properly on Chromium. Thanks in advance. Alex |
3D acceleration should be working out-of-the-box. It's possible that your browser just doesn't trust the OpenGL drivers for your video card and, therefore, won't let you enable WebGL. What's the output of 'glxinfo'?
Adam |
Intel drivers are blacklisted in Firefox if you have Mesa below 7.10.3 installed. There is a reason for it, because these lower versions will crash.
If you have MesaLib below version 8, only OpenGL 2 is supported, which may be preventing some cool apps and games to run. Last but not least, without libxtc_dxtn installed, you don't get S3TC texture support in Mesa, which will also break a lot of things. Make sure, you have Mesa 8 and libxtc_dxtn and you are good to go with your Intel card. :) |
Sorry, I am not a linux expert.
But I have another computer with the same Ubuntu version. 12.04 AMD64, that one with an Nvidia card, 9500 (I think), and WebGL and the accelerated Google Maps (MapsGL) work by default. In both computers I am using Chromium. In this laptop with the intel card, the output of glxinfo is: (But I am not able to properly interpret it) name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 8.0.2 OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_vertex_program1_1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2, GL_EXT_gpu_program_parameters, GL_EXT_texture_array, GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_ARB_robustness 32 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x08f 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None 0x090 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None 0x091 24 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OpenGL version string: 2.1 Mesa 8.0.2 But I still have no OpenGL activated, at least it seems since MapsGL doesn't work. How do I install libxtc_dxtn? Would that activate OpenGL in my computer? Thanks. Alex |
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I still have no OpenGL. |
Yes, in fact you do have OpenGL. The output of glxinfo clearly shows that you have 3D acceleration working. Perhaps what you mean to say is that you have no WebGL.
You could try the suggestion here: http://www.borfast.com/blog/how-enab...-graphics-card Adam |
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One more question, I am going to try the method from the link, but in case it goes wrong, how would I undo it?. How would do I undo the command google-chrome --enable-webgl --ignore-gpu-blacklist? Thanks again Alex |
There's nothing to undo. It will simply launch chrome with those specific options, which tells chrome to enable webgl and ignore the fact that your GPU is blacklisted. This is not a permanent change.
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