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LXer 11-28-2006 10:54 PM

LXer: Why We Need an Open Source Second Life
 
Published at LXer:

Unless you have been living under a rock for the six months, you will have noticed that the virtual worldSecond Life is much in thenews. According to its home page, there are currently around 1,700,000 residents, who are spending $600,000– that's real, not virtual, money– in the world each day. These figures are a little deceptive – there are typically only 10,000 to 15,000 residents online at any one time, and the money flow is not a rigorous measurement of economic activity – but there is no doubt that Second Life is growing very rapidly; moreover, we arebeginning to see it enter the mainstream in a way that has close parallels with the arrival of the Web ten years ago.

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