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4. I don't want a daemon constantly running and useless for me; 5. And the main issue: I like music (classical), I have good Genelec speakers and a good external sound card, so I want a bit-perfect output, pulseaudio is not able to give a bit-perfect output. But I'm not complaining, it is very easy to deactivate pulseaudio (I described what I do in this post). (Of course, to achieve a bit-perfect output it is also necessary to get rid of ALSA's dmix.) |
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No thanks, I'll continue to call a turd a turd. |
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Unfortunately OSS hasn't been included in Slackware for a long time, but there is a SlackBuild available for it. Development is quite slow, so support for new soundcards is hit or miss. |
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I did notice differences when I tried ALSA in the early days compared back to OSS. I think latency was an issue. But since both was available, it was easy to switch between, and it wasn't a big deal. The slackbuild description does ring a bell. But it's been so long, I don't know anymore if the difference is true--even though I still have the same sound hardware I bought to use when I switched to linux! Funny you mentioned development is quite slow, since there was just a release yesterday. |
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I don't have this option in XFCE, so I went to alsamixer in a terminal and discovered that for some obscure (pulse?) reason 'Auto-Mute Mode' was enabled. In case you have that as well, you should disable it. Press F5 to show all controls in alsamixer. Use the arrows to move to the <Auto-Mute> option and press the minus key (-) to change it to Disabled. Afterwards, you should run alsactl store as root to save this change. You could also try by making /etc/rc.d/rc.alsa executable, although this might not be recommended (?) (this used to work for me, until I disabled it and I got muted at startup again). |
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I also installed Slackware 14.2 and immediately had severe problems with PulseAudio.
I am going to take my questions to a separate thread. My observations are: 1. PulseAudio does not get along with PulseAudio. As installed the system launches a pulseaudio (but not in system mode), and XFCE launches a pulseaudio. The first instance uses up compute time, but does not produce any sound. 2. SDL does not work with pulseaudio. 3. KDE games like Pairs does not produce sound. 4. The X event sounds are not heard. 5. If I kill the first pulseaudio then the SDL sounds and X event sounds, and the Pairs sounds are heard again. 6. Disabling the launch of pulseaudio by XFCE has no effect. 7. PulseAudio wants the audio group all to itself (Master-control-program thinking), but the audio group is needed for all kinds of audio access. I don't know what problem PulseAudio was created so solve, but it seems to just be a way for the ConsoleKit to take over managing sound devices. We really do not need another Master-Control-Program. I suspect most of the problems are indirectly due to the ConsoleKit blocking access. |
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