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Old 09-30-2019, 11:14 PM   #31
garpu
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Yeah, I've been using d9vk for Guild Wars 2 for awhile, and on my old computer (which was a potato), I could actually run it. On the new computer, it's smoother than my partner's Windows 10 box.
 
Old 10-04-2019, 04:22 AM   #32
dugan
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Probably a good place to announce this. I just wrote a menuing system to launch WINE games.

https://www.linuxquestions.org/quest....php?p=6043692

Last edited by dugan; 10-04-2019 at 06:59 AM.
 
Old 10-19-2019, 07:23 PM   #33
dugan
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I'm starting to find that the best default setting is wine-staging (which includes esync patches), "Allow the window manager to control the windows" checked, and esync turned on.

A Slackware system might need to be tuned a bit to before esync is stable.

https://github.com/zfigura/wine/blob/esync/README.esync

You should really do that anyway, because Proton has esync turned on by default.

With "Allow the window manager to control the windows" unchecked, the mouse cursor didn't disappear when I played Blasphemous. The information I see here says this makes sense; making the cursor disappear when a window is full-screen, is the responsibility of the window manager.

And Blasphemous kept locking up on exit before I turned esync on.

Last edited by dugan; 10-20-2019 at 12:25 AM.
 
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Old 10-20-2019, 03:09 PM   #34
enorbet
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Thanks dugan. That is quite interesting and has me wondering what other mouse effects may occur. For example, Steam's "Half Life 2 - Updated" runs perfectly but the original has mouse problems whenever the cursor drops below the mid-window horizon. Buttons will fail to work or stick on until re-clicked above the mid horizon. I'll have to check but I'm pretty sure the original at least has that box unchecked. I'll check it out and report back.
 
  


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