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Well, that is why I updated my package to 220.127.116.11 (latest steam client). No more "outdated" errors.
Much appreciated. Your package works great. I'll have to keep an eye on deps, but so far so good. As I never really got the hang of TF2, I purchased Serious Sam 3 and so far so good. I'll see if I can "test" a few others in my copius free time!
We now have "Counter-Strike: Source" in the games list.
yeah, unfortunately I don't play Counter Strike. But it appears that Valve have ported their Source engine to Linux now, and it's hoping that Half-life 2 will become available for Linux as well. I never finished that game because I ditched my Windows partition and had graphical issues with Half-Life 2 in Wine at that time.
A big thank you to AlienBob for all of the work he's put into packaging Steam for Slackware -- it now works perfectly on my netbook (mainly used for chatting).
Currently on my 64-current +multilib desktop Steam crashes before login complaining that direct rendering isn't enabled (contrary to glxinfo). I'm wondering if I need to somehow run the 32-bit fglrx drivers instead of the x86_64 that I have installed. Thoughts?
Hmm I didn't even think to try out the direct install option. I always built the slack package for it, and never could get TF2 to run. Seems their slackbuild is outdated. Next time I have some free time I'm going to try installing it directly instead of making a slack package.
Everything running smoothly until I purchased Trine 2. It cannot dynamically link to the libs in ~/.local/share/Steam/Steamapp/commen/Trine\ 2/lib/ I've tried to run steam with the command: LD_LIBRARY_PATH=/home/myuser/.local/share/Steam/Steamapp/commen/Trine\ 2/lib/ steam
Has anybody managed to get Trine 2 working on Slackware?