Slackware64 wine running a game results in wine crash
Hello,
I have a problem running a game on a fresh Slackware64 install. Slack version is 13.37 I've followed alien bobs instructions for a multilib environment from here: http://connie.slackware.com/~alien/multilib/ And then used sbopkg to download and compile wine version 1.2.2, which went through just fine. After that I grabbed cabextract from sbopkg and ran this: wget http://kegel.com/wine/winetricks sh winetricks d3dx9 To get the DX9. But, when I try to run the game, this is the error I get: Code:
fire@firestation:~/.wine/drive_c/LFS$ wine LFS Kind regards, Thomas |
Here are a few hints:
The error looks to me like you are trying to run a 32-bit program in 64-bit WINE. The LFS page says "Any version of Microsoft Windows, 32 or 64 bit" but that does NOT mean the game code is 64-bit. Windows 7 64bit for example is multilib and can run 32-bit programs (in fact try to find some..there are few) since MS had to do this for all the WinXP and Vista code out there. WINE is not miltilib. |
FYI, 1.3.23 has just been released :)
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Thank you for the tips, I'll try them and get back to you. |
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I think my favorite 1.3.23 bug fix is this one: Code:
27465 wine iexplore.exe crashes when opening http://forums.winehq.org/ |
Confirming that it now works perfectly. Just needed to set up environment before compiling wine. Thank you for your help.
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