Pulseaudio not working after reinstalling multilib
Not sure if that is the fact but I did a slackpkg upgrade patches and forgot to blacklist multilibs.
I fixed all that finally:redface: Now pulse audio does not seem to work in KDE if I do /etc/rc.d/rc.pulseaudio start ( not the best way to start it) it starts still does not work in KDE If I bash-4.2# ./start-pulseaudio-x11 Connection failure: Connection refused pa_context_connect() failed: Connection refused I get sound in KDE but sound is not working in virtualbox or games for some reason. The sound works with or without the system wide pulse server running. This is what I get from a terminal in KDE if I start the system wide server bash-4.2# sh /etc/rc.d/rc.pulseaudio start Starting pulseaudio... No protocol specified E: [pulseaudio] client-conf-x11.c: xcb_connection_has_error() returned true I uninstalled pulseaudio and installed it again form slackbuilds but that did not seem to help. Any ideas :scratch: |
pulseaudio is started automatically by default so no need to start pulseaudio manually
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Well that is the problem it never starts.
It used to show up as a device in Phonon but not anymore and the things that used to use it don't have sound anymore. |
Hello,
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-- SeB |
Well in my case I start X and KDE with startx so that won't help as far as I can tell.
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I wonder if I need to build the compat32 version of pulseaudio? I though virtulabox was 64 bit though :scratch:
I guess it's worth a shot :banghead: |
Quote:
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Yes Slackware 14.1 64bit with multilibs installed.
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Did you rebuild pulseaudio's dependencies? They may need rebuilding to match the updated multilib dependencies.
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I just tried that but no change at all.
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Do you have an .asoundrc or /etc/asound.conf? If so, please list the contents.
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Yes I have one of each they are identical
pcm.pulse { type pulse } ctl.pulse { type pulse } pcm.!default { type pulse } ctl.!default { type pulse } I also found out that if I log on as a non root user pulseaudio starts. If I then log off and log back on as root pulseaudio is still(?) running. For some strange reason the sound started working in virtualbox and it does not seem to matter if pulseaudio is running or not. :scratch: Sound still is not working in games for some reason. :confused: The only thing I can think of is I had a SoundBlaster card in the box but did not need it anymore so I took it out and turned no the on-board sound card. Maybe that mucked it up somehow :banghead: |
I have little to no experience with pulseaudio, so this is just a stab in the dark, but maybe you need to set pulseaudio to use the correct device by default (rather than rely on you changing it in pavucontrol). See the following archwiki section for more details.
https://wiki.archlinux.org/index.php..._output_source |
I looked at that but the
set-default-sink command was not recognized. (Sorry I was supposed to put it in the default.pa file in /etc/pulse :redface: ) Trying that now. I am not sure the problem is with pulseaudio anymore the sound is not working for 32bit games as fire as I can tell. Sound is working fine as far as I can tell PulseAudio shows up in Phonon when it feels like it which is sort of annoying, but I guess it gets used when it is needed? For instance in Doom3 it says WARNING: Sound System Disabled that did not happen before and sound worked :scratch: Not sure if it's compat32 that is the problem? Or if it has something to do with ALSA and PulseAudio? :banghead: |
Well the set-default-sink did not help.
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