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Thanks a lot for this topic, it reminded me of my past more precisely in 1996, when I was playing Quake Shareware by 14,400bps modem here in Brazil.
Quakeforge was compiled correctly :-)
I did a test on my Slackware VM on the desktop [before I was using bare metal on a netbook]. This desktop PC uses an old but meaty HD5870 ATI card and Quake 1 plays like a dream in Debian [primary desktop OS]. On the Slackware VM inside Debian it was still very slow and unplayable, in darkplaces averaging 5-8 fps. I wonder if it would be better on Slackware bare metal on the desktop, but surely for a game like this it should be fine on a VM on this desktop. The fact that it works flawlessly in Debian is interesting.
Only major difference I can see is this:
Debian 9.4: OpenGL version string: 3.0 Mesa 13.0.6
Slackware 14.2: OpenGL version string: 2.1 Mesa 11.2.2
Last edited by Lysander666; 06-16-2018 at 05:42 AM.
No. I'm not sure where exactly it's pulling that number from, but my guess is that is a clock referring to the module for the display output, not the gpu itself.
You can get the actual clock speeds from intel_gpu_top (intel-gpu-tools).
It might be worth it to update to the latest git, since the version we have is "unsafe". https://cgit.freedesktop.org/xorg/ap...4bc1a1c7720654
Edit: Or maybe not. They removed reading the clock configuration register. Oh well.
Last edited by the3dfxdude; 06-16-2018 at 10:00 AM.
I did a test on my Slackware VM on the desktop [before I was using bare metal on a netbook]. This desktop PC uses an old but meaty HD5870 ATI card and Quake 1 plays like a dream in Debian [primary desktop OS]. On the Slackware VM inside Debian it was still very slow and unplayable, in darkplaces averaging 5-8 fps. I wonder if it would be better on Slackware bare metal on the desktop, but surely for a game like this it should be fine on a VM on this desktop. The fact that it works flawlessly in Debian is interesting.
Only major difference I can see is this:
Debian 9.4: OpenGL version string: 3.0 Mesa 13.0.6
Slackware 14.2: OpenGL version string: 2.1 Mesa 11.2.2
Can you try updating mesa to the one in current? You may also need to rebuild libdrm and maybe llvm (?).
Can you try updating mesa to the one in current? You may also need to rebuild libdrm and maybe llvm (?).
I had a go at this. Reinstalled libdrm but llvm was taking an age to build so aborted the compile, but now I can't start x on the VM.
However, it says "not enough space", so I don't know if the VM just ran out of room, but it shouldn't have done. I don't want to have to reinstall the VM, it was quite a lot of work to set up and it's a good testing ground.
EDIT: solved the issue, root was 100% full. I deleted everything in /tmp and I can get back in now.
EDIT2: orbea I'll try your suggestion when I have a little more time soon.
Last edited by Lysander666; 06-16-2018 at 01:21 PM.
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