LinuxQuestions.org
Download your favorite Linux distribution at LQ ISO.
Home Forums Tutorials Articles Register
Go Back   LinuxQuestions.org > Forums > Linux Forums > Linux - Distributions > Slackware
User Name
Password
Slackware This Forum is for the discussion of Slackware Linux.

Notices


Reply
  Search this Thread
Old 06-15-2018, 10:34 PM   #16
Candelabrus
Member
 
Registered: Apr 2015
Location: Ponta Grossa - PR
Distribution: Slackware64
Posts: 173

Rep: Reputation: 26

Thanks a lot for this topic, it reminded me of my past more precisely in 1996, when I was playing Quake Shareware by 14,400bps modem here in Brazil.
Quakeforge was compiled correctly :-)
 
1 members found this post helpful.
Old 06-16-2018, 05:32 AM   #17
Lysander666
Senior Member
 
Registered: Apr 2017
Location: The Underearth
Distribution: Ubuntu, Debian, Slackware
Posts: 2,178

Original Poster
Blog Entries: 6

Rep: Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470
I did a test on my Slackware VM on the desktop [before I was using bare metal on a netbook]. This desktop PC uses an old but meaty HD5870 ATI card and Quake 1 plays like a dream in Debian [primary desktop OS]. On the Slackware VM inside Debian it was still very slow and unplayable, in darkplaces averaging 5-8 fps. I wonder if it would be better on Slackware bare metal on the desktop, but surely for a game like this it should be fine on a VM on this desktop. The fact that it works flawlessly in Debian is interesting.

Only major difference I can see is this:

Debian 9.4: OpenGL version string: 3.0 Mesa 13.0.6

Slackware 14.2: OpenGL version string: 2.1 Mesa 11.2.2

Last edited by Lysander666; 06-16-2018 at 05:42 AM.
 
Old 06-16-2018, 09:30 AM   #18
the3dfxdude
Member
 
Registered: May 2007
Posts: 730

Rep: Reputation: 358Reputation: 358Reputation: 358Reputation: 358
Quote:
Originally Posted by the3dfxdude View Post
No. I'm not sure where exactly it's pulling that number from, but my guess is that is a clock referring to the module for the display output, not the gpu itself.
You can get the actual clock speeds from intel_gpu_top (intel-gpu-tools).

It might be worth it to update to the latest git, since the version we have is "unsafe".
https://cgit.freedesktop.org/xorg/ap...4bc1a1c7720654
Edit: Or maybe not. They removed reading the clock configuration register. Oh well.

Last edited by the3dfxdude; 06-16-2018 at 10:00 AM.
 
Old 06-16-2018, 09:34 AM   #19
orbea
Senior Member
 
Registered: Feb 2015
Distribution: Slackware64-current
Posts: 1,950

Rep: Reputation: Disabled
Quote:
Originally Posted by Lysander666 View Post
I did a test on my Slackware VM on the desktop [before I was using bare metal on a netbook]. This desktop PC uses an old but meaty HD5870 ATI card and Quake 1 plays like a dream in Debian [primary desktop OS]. On the Slackware VM inside Debian it was still very slow and unplayable, in darkplaces averaging 5-8 fps. I wonder if it would be better on Slackware bare metal on the desktop, but surely for a game like this it should be fine on a VM on this desktop. The fact that it works flawlessly in Debian is interesting.

Only major difference I can see is this:

Debian 9.4: OpenGL version string: 3.0 Mesa 13.0.6

Slackware 14.2: OpenGL version string: 2.1 Mesa 11.2.2
Can you try updating mesa to the one in current? You may also need to rebuild libdrm and maybe llvm (?).
 
1 members found this post helpful.
Old 06-16-2018, 11:32 AM   #20
Lysander666
Senior Member
 
Registered: Apr 2017
Location: The Underearth
Distribution: Ubuntu, Debian, Slackware
Posts: 2,178

Original Poster
Blog Entries: 6

Rep: Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470Reputation: 2470
Quote:
Originally Posted by orbea View Post
Can you try updating mesa to the one in current? You may also need to rebuild libdrm and maybe llvm (?).
I had a go at this. Reinstalled libdrm but llvm was taking an age to build so aborted the compile, but now I can't start x on the VM.

However, it says "not enough space", so I don't know if the VM just ran out of room, but it shouldn't have done. I don't want to have to reinstall the VM, it was quite a lot of work to set up and it's a good testing ground.

EDIT: solved the issue, root was 100% full. I deleted everything in /tmp and I can get back in now.

EDIT2: orbea I'll try your suggestion when I have a little more time soon.
Attached Thumbnails
Click image for larger version

Name:	IMG_0887ertret.jpg
Views:	15
Size:	252.2 KB
ID:	27929  

Last edited by Lysander666; 06-16-2018 at 01:21 PM.
 
  


Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



Similar Threads
Thread Thread Starter Forum Replies Last Post
[SOLVED] VLC media player not playing video, but playing sound Stev8 Ubuntu 2 11-10-2017 03:43 PM
LXer: You Can Now Transform the Atom Hackable Text Editor into an IDE with Atom-IDE LXer Syndicated Linux News 0 09-23-2017 06:19 PM
Anyone interested in playing Quake online? the trooper Linux - Games 24 04-16-2009 11:43 AM
Totem playing off of network, Xine playing local iammike Ubuntu 0 04-30-2005 11:43 AM
3d questions regarding quake, quake II deftone420 Linux - Games 4 02-17-2005 01:14 PM

LinuxQuestions.org > Forums > Linux Forums > Linux - Distributions > Slackware

All times are GMT -5. The time now is 09:46 PM.

Main Menu
Advertisement
My LQ
Write for LQ
LinuxQuestions.org is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
Syndicate
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Open Source Consulting | Domain Registration