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I think, it is better to play Windows games under Windows and not under Wine.
While that is sometimes still true it is no longer a given. Custom kernels and superior TCP/IP stacks are just two of the reasons this is likely so but because I have a Multi OS machine I can do direct comparisons and many if not most games run noticeably better on my machine in Linux even under WINE than they do in Windows 7. There has been an edge to some AAA titles running in Windows in the from of DX11 for those games that don't have great OpenGL translation but DXVK (Vulkan for wine) has even diminished that gap.
Furthermore I should point out that last year when the latest AAA Deus Ex was released for Christmas, the native Linux version was released before the end of the following month. Gaming just isn't the problem for Linux vs/ Windows that it used to be.
I think, it is better to play Windows games under Windows and not under Wine.
Not everyone wants to reboot into Windows just to play a game (or install Windows... I haven't had it installed on my desktop in probably 8-10 years, so there's a lot of games I just don't play if they're Windows only). If they can pull this off (on reddit, a lot of people were running into crashes), it is a game changer... especially if it brings more fixes to wine and shows developers statistics of their games being played on Linux. That could encourage them to pursue their own ports for better performance rather than rely on Wine.
As I ponder this development. It's a nice idea. I'd rather game developers build versions that work with Linux, rather than fit Windows to Linux. I guess if this experiment works, developers will be even more less inclined to tap the Linux market with Linux products. There are a few games I watch on Steam that are Windows and/or Mac only, hoping I will see a Linux version become available (not holding my breath on that). One of those now has an Android version that I play on my stupid phone. I've never found a game that I would be willing to install Windows for.
Having said all of that, If a game shows up on my watch list that falls in to this category, I may give it a whorl; which probably means I will have to go with the blob again.
Windows currently and for many years has a potent edge on the Demand side of the gaming market which if you mdon't know is a huge attraction since in 2018 that hit nearly $140,000,000,000.00 USD. It overtook films in revenue for entertainment dollars by a sizable margin. So Windows is going to have an important edge for a long time. There are powerful forces affecting that grip though.
That huge number you just saw was more than 50% for mobile devices, primarily tablets and phones neither of which is dominated by Microsoft but by iPhone and Android both of which are branches of Unix, not DOS/Windows. MS's new CEO has utterly altered the business plan to be more about sharing big pies than hogging one that can dry up rather suddenly. I think it's a pretty obvious from the billions MS spent on acquiring GitHub that they see this as the path of least resistance in which they can remain a major player. I think it is likely that some MS products will be more open than in the past at the very least because they want to justify how much open source they do now and plan for the future to implement. The writing is on the wall - The GPL has succeeded not in supplanting proprietary but standing up in it's own right on equal footing overall with each having it's dominated areas that are unlikely to change.
On the Supply side it might help to recall that way back when DOOM came out, John Carmack was an extreme advocate of Open Source resulting in, among many other things, his official company-backed porting of Quake and DOOM (yeah we're talking late 1990s) to Linux. Subsequently he wrote either whole cloth or large portions of games in Linux and with good reason. Not only did it substantially reduce costs but it gave freedom and power not possible on Windows either except at great expense or even not at all. This was however rather severely thwarted by MS investing fortunes in Direct X finally shoving OpenGL largely out of the way. Who knows if OpenGL will ever fully recover but DXVK and Steam Proton signals the beginning of the end of that dominant position at the very least as a "lockout" against OSX and Linux, including Android.
Maybe I am overly optimistic or just a bit early but it surely is looking to me like "Cathedral and Bazaar" hit the nail on the head. Maybe Eric was using a Nail Gun,
Having said all of that, If a game shows up on my watch list that falls in to this category, I may give it a whorl; which probably means I will have to go with the blob again.
I'm told that games played through Proton will count as a Linux purchase for the devs' edification (and bottom lines.) Although I have to question it, since Steam under WINE detected that it was being run as WINE (in the system profile) for a very long time.
No question native ports are important, and it's important to support companies that port things (like Aspyr and Feral). But this is a decent option, too, and could open up a lot more people to Linux. Given the direction that Windows 10 is going, I can see some wanting to get away from the Windows SE model.
And, answering my own question, it looks like some tests are being done with Slackware: https://docs.google.com/spreadsheets...sle=true#gid=0 The document's kind of a mess, and I have to wonder about some of the tests being done. (That is, how much is bug and how much of the problem exists between keyboard and chair.)
To answer the original question, no, I have not yet tried Steam/Proton on Slackware, but I plan to this weekend.
As far as “is this good for Gaming on Linux” there is a lot of focus on Microsoft directly. Clearly this has everything to do with SteamOS. If Valve can make that a proper player in the marketplace, then it is much more likely developers start looking for ways to optimize the gaming experience for Linux (which may or may not mean optimizing for Proton/Vulcan or OpenGL directly).
Just played DOOM (2016) for the past 2 hours on -current, and wow i was not expecting it to play so well. Had one crash when switching from opengl to vulkan, but besides that it runs just fine.
Some random screenshots running on slackware -current: https://imgur.com/a/BFX5ExK
I am very curious about this. That said half the games listed as supported have native Linux ports anyway. I also have a dedicated Win 10 gaming PC. It is only used for games as some of the ones I like do not run on Linux. We will see if this gets anywhere. Knowing Valve that could be a problem as they seem to drop things all the time.
Just played DOOM (2016) for the past 2 hours on -current, and wow i was not expecting it to play so well. Had one crash when switching from opengl to vulkan, but besides that it runs just fine.
Some random screenshots running on slackware -current: https://imgur.com/a/BFX5ExK
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