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04-26-2010, 10:16 PM
#1
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Rep:
makeing use of nvidia
i installed: nvidia-driver proprietary, nvidia-kernel using sbopkg.
is there anything else i need todo in order to make use of my nvidia card?
04-26-2010, 10:20 PM
#2
Senior Member
Registered: Mar 2003
Location: Following the white rabbit
Distribution: Slackware64 -current
Posts: 2,300
Rep:
Never used sbopkg. Installing the driver from the NVidia site is all I have ever needed to do, other than editing the xorg.conf file.
04-26-2010, 10:26 PM
#3
Senior Member
Registered: Jul 2007
Distribution: Slackware64-14.1
Posts: 2,367
The SlackBuilds from slackbuilds.org play around with a few system files that would otherwise get overwritten when installing the nVidia drivers. After installing both the driver and the kernel module, run (as root):
Code:
# nvidia-switch --nvidia
If you ever want to switch back to the stock xorg files, you can pass "--xorg" instead of --nvidia. If you haven't already setup your xorg.conf for the nVidia drivers, run (as root):
or manually edit /etc/X11/xorg.conf and change the driver to "nvidia" instead of "nv" or "vesa" or whatever else it was using before.
04-26-2010, 10:32 PM
#4
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
it worked thanx
04-27-2010, 05:41 AM
#5
Member
Registered: Mar 2010
Location: Nova Scotia, Canada
Distribution: Ubuntu & Fedora
Posts: 189
Rep:
What worked?
Lou
EDIT: I assume you're referring to the T3slider solution.
Last edited by LouRobytes; 04-27-2010 at 05:51 AM .
04-27-2010, 06:20 AM
#6
Member
Registered: Jan 2009
Location: Oosterbeek, The Netherlands
Distribution: Desk and Lap: Slackware13.1 64
Posts: 203
Rep:
Actually, only
is needed (as root?) to get the drivers going.
I Didn't flip no switch
04-27-2010, 05:05 PM
#7
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
what i meant was, being able to play games and getting to use some of
the desktop effects that comes with having Nivida/Compiz.
04-27-2010, 05:09 PM
#8
LQ Veteran
Registered: Nov 2005
Location: London
Distribution: Slackware64-current
Posts: 5,836
So have you successfully installed the drivers?
You can check if 3d acceleration is working by:
Code:
glxinfo | grep direct
04-27-2010, 05:13 PM
#9
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
as far as i can tell yes
Code:
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
04-27-2010, 05:18 PM
#10
LQ Veteran
Registered: Nov 2005
Location: London
Distribution: Slackware64-current
Posts: 5,836
Quote:
Originally Posted by
grimx
as far as i can tell yes
Code:
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Not necessarily, AFAIK it should start with:
Code:
glxinfo | grep direct
direct rendering: Yes
GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
04-27-2010, 05:21 PM
#11
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
ok.
how would i go about getting that??
04-27-2010, 05:23 PM
#12
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
ok i ran glxinfo | grep direct under nonroot.
when i run it as root i get this:
Code:
glxinfo | grep direct
No protocol specified
GLUT: Fatal Error in glxinfo: could not open display: :0.0
04-27-2010, 05:25 PM
#13
Senior Member
Registered: Sep 2009
Location: dallas, tx
Distribution: Slackware - current multilib/gsb Arch
Posts: 1,949
In the case of the Nvidia proprietary driver, the slackbuild method is unnecessarily complicated. Not that it's particularly hard, but the installer works just fine and so long as I'm using a single monitor does everything I need it to without my help. Just my two cents.
04-27-2010, 05:28 PM
#14
Member
Registered: Oct 2008
Distribution: Slackware 14 i686
Posts: 111
Original Poster
Rep:
ok.
it seems to be working alright for me as well.
04-27-2010, 05:30 PM
#15
LQ Veteran
Registered: Nov 2005
Location: London
Distribution: Slackware64-current
Posts: 5,836
No, you don't need to run it as root.
I always install nvidia drivers from their website.
You might not have installed the drivers correctly
Is it possible that your card doesn't support acceleration? What's your video card?
edit: ok, didn't see your last post.
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