Yes I found the libraries:
Quote:
/usr/lib64/libSDL-1.2.so.0.11.2
/usr/lib64/libSDL_image-1.2.so.0
/usr/lib64/libSDL_image.la
/usr/lib64/libSDL_ttf-2.0.so.0
/usr/lib64/libSDL_net-1.2.so.0
/usr/lib64/libSDL_mixer-1.2.so.0.2.6
/usr/lib64/libSDL.la
/usr/lib64/libSDL_ttf-2.0.so.0.6.3
/usr/lib64/libSDL.so
/usr/lib64/libSDL_ttf.la
/usr/lib64/libSDL_net.la
/usr/lib64/libSDL_mixer.la
/usr/lib64/libSDL_mixer-1.2.so.0
/usr/lib64/libSDL_image-1.2.so.0.1.6
/usr/lib64/libSDL_ttf.so
/usr/lib64/libSDL-1.2.so.0
/usr/lib64/libSDL_mixer.so
/usr/lib64/libSDL_image.so
/usr/lib64/libSDL_net-1.2.so.0.0.7
/usr/lib64/libSDL_net.so
/usr/lib64/libSDLmain.a
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But the link in process I didn't understand.
Quote:
Originally Posted by neonsignal
You would use "-lSDL" to link in the library, and something like "-L/usr/local/lib" if it is not installed in /lib or /usr/lib.
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What do you mean with -lSDL. Use it as a switch for what command? For ld, or gcc??
Sorry if the question is stupid I never done linking before.
It looks like that the trouble is with kdevelop4 - I just cannot create SDL application the way I did before.
I am starting consider the downgrade to kdevelop 3.5.5.