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making the agpgart as a module or building it into the kernel shouldnt matter ... the problem is that ati released drivers for their video cards that arent in the kernel they update them a lot so keeping them in the kernel and updated when mean a ton of kernel updates just for a video card driver only some people use ... not to mention nvidia does the same. So when you build the video driver from external code for the kernel it needs to know where the agpgart module is so it can do its stuff <stuff is a technical term for programmer magic in this case> and know how to build the video card module to work with your agp chipset. If you are using the voodoo driver that is in the kernel it shouldnt be a problem whether you build it in the kernel or make it a module. Most people download the newest driver from ati and go from there, newest driver hopefully least bugs.
tobyl might be right, and you might want to use xdm anyways it has always had the fewest exploits and least bug reports about it. in /etc/rc.d/rc.4 you can move the xdm section to the top of the file and you will use xdm first and if it fails it will fall back to gdm and kdm. I go as so far as not loading gdm and kdm and commenting out the sections for gdm and kdm so they can't load.
Just to update - looked for a XF86Config-4 file, and it's not there, so it can only be reading from one file, and that's XF86Config...
Oh, and I boot into runlevel 3 and do startx from there, so it shouldn't be a kdm issue or anything like that.... And just in case, I left a new kernel compile running this morning with all 3dfx stuff and agpgart stuff done as modules rather than compiled in, so I'll have to wait and see whether that makes any diff...
Nice to know I'm not the only one getting these problems, though!!
This might help you: http://dri.sourceforge.net/cgi-bin/moin.cgi/ I already tried everthing on that site, but still no luck. X would not load after I used their directions! It might just be me and my trash heap of a computer.
I am having the same problem! everything is loaded, the log says that DRI is enabled but glxinfo says that Direct Rendering is disabled and by the FPS I can see that there is no accelaration!
Has anyone found a way to this problem ? the original post was made in Jun 2003 and there's still no answer to this problem...
I just did a clean install(I know it was stupid) to slackware-current, and now DRI works flawlessly. I get 1100 fps in glxgears. You just have to use the Generic TDFX driver.
Noah
Originally posted by njbrain I just did a clean install(I know it was stupid) to slackware-current, and now DRI works flawlessly. I get 1100 fps in glxgears. You just have to use the Generic TDFX driver.
Noah
Nah, it's not stupid. It worked didn't it?
Quote:
n California they don't throw their garbadge away -- they make it into television shows.
-- Woody Allen, "Annie Hall"
i have a voodoo3 2000 and is trying to get it to work - i am using it ina dual screen situation where i have a nvidia gforce 2 onboard with it's screen (primary) and the voodoo3 and it's own screen (secondry) - i have both running like i want to but i have no acceleration - as soon as i install my nvidia drivers the vd3000 works but doesn't do no rendering anymore
any help will be apreciated - i am running slack 9.0
======EDIT========
oh and i did try and install those drivers from DRI website - as soon as i install those my voodoo just doesn't work at all - keeps saying it can't find device tdfx ???
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