I have a game that used to run in Slackware64 with MultiLib, the game is 32bit and is called Little Inferno.
Now it does not. I believe the issue is when the game runs, it can not find the correct 32 bit OpenGL drivers. When I try to run it from command line, I get the following error:
Code:
XIO: fatal IO error 14 (Bad address) on X server ":0"
after 1760 requests (1760 known processed) with 5 events remaining.
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
I had solved this before with a declaration before running the game, but it's been a while since I have done it I can't remember.
It's something along the lines of
Code:
XXX_XXXXX_XXXX=/usr/lib/libGL.so.1 littleinferno
I had found it somewhere, but for the life of me I can't remember where I found that solution or what terms I used to search for it...or what the XXX_XXXXX_XXXX was...
Other 32 bit programs(Skype for example), work just fine.
Any ideas?