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Old 07-17-2006, 01:17 PM   #1
snewp
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Question GAIM crushes


just upgraded my slackware to slackware-current, using default kernel and freerock gnome 2.14. My GAIM can connect but when i tried to IM my friends it will suddenly crush. Totally gone from my screen. No msg error or whatsoever.

Where can i find the error msg?
Is there a way where i can fix this?

Thanks.
 
Old 07-17-2006, 01:43 PM   #2
nykey
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try running it from a terminal like Konsole, just type 'gaim' and hit enter, when it crashes, check the Konsole (or whatever terminal you've used).
 
Old 07-17-2006, 02:53 PM   #3
shepper
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One possibility for the crash is the js (spidermonkey) libs that are present only in SeaMonkey and not in Firefox. This has something to do the licensing from the Mozilla foundation. Pat V. is able to compile his own SeaMonkey but has to use the Firefox Linux install binary.

SeaMonkey is essentially one huge dependency for GAIM and Gxine.

If this is the case your options would be to install js (a 10.2 package with a link to the source code is available at linuxpackages) and recompile your own GAIM or install the SeaMonkey slackware package.
 
Old 07-17-2006, 03:33 PM   #4
Ilgar
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Try turning off the sound or installing the official package. I remember having a similar problem. The official package worked well, but the Freerock Gaim would crash whenever it would play a sound.

Last edited by Ilgar; 07-17-2006 at 03:34 PM.
 
Old 07-17-2006, 07:34 PM   #5
snewp
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Quote:
Originally Posted by nykey
try running it from a terminal like Konsole, just type 'gaim' and hit enter, when it crashes, check the Konsole (or whatever terminal you've used).
this is what i got:
Creating link /home/weng/.kde/socket-slackware.
can't create mcop directory

so what i did was i just make directory "socket-slackware" and it works

Thanks.
 
Old 07-18-2006, 01:27 AM   #6
Ilgar
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Now that's weird. Gaim shouldn't have anything to do with kde, so why would a directory under ~/.kde solve the problem?

I experienced this GAIM crash on two different computers with Freeroock, and in both cases it was the sound causing the problem (the program crashed as soon as one sent or got a message), and turning it off was a solution. Using the official Gaim package also worked. Running Gaim from the console did not give any errors (except segmentation fault perhaps).

If the problem is solved, I'm glad, good for you , but I doubt that the solution is what you described.
 
Old 07-18-2006, 06:36 AM   #7
Fluxx
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I experienced that gaim crashes if in KDE the sound-system is using arts. I changed it to ALSA and everything worked fine, I also have sound in gaim now. Another way is to disable the KDE sound-system and it works also fine.

Fluxx.
 
Old 07-18-2006, 03:54 PM   #8
Ilgar
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Yes, but in my case the two computers weren't running KDE at all. So shouldn't be a KDE related problem. Thanks for the info.
 
  


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