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Old 08-13-2012, 07:40 PM   #16
almosthere
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Registered: Aug 2012
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Please show me any official documentation that clearly says DOSbox must be built with SDL_sound if one desires support for bin/cue images. I myself found out about this in some
obscure thread at http://vogons.zetafleet.com/ but only after you mentioned that my build is missing something important. I'm all for reading the damn manual, but you're raving if you expect me to go through cryptic unofficial documentation and to stare at the screen while it throws up endless streams of weird ASCII symbols after building and rebuilding packages. In the end, the only sane solution is switching back to Windows, because installing SDL_sound and rebuilding DOSbox with the appropriate configuration didn't change a thing. Default Win32 DOSbox was compiled to support Red Book audio and this makes perfect sense, as most games of that era made use of this popular standard. I'm going to mark this thread 'Solved'.
 
Old 08-14-2012, 01:31 AM   #17
joghi
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Registered: Jun 2011
Distribution: Slackware64 15.0 Slackware 14.2 Slackware64 14.2
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Hello,

just to clear matters up, I just found this page of the dosbox wiki http://www.dosbox.com/wiki/Cuesheet. This has some some details about cue files. It seems there are two types of cue-images: One containing uncompressed music and another one containing compressed sound files. The latter ones require the sdl_sound library. I think this page explains a lot.
 
Old 08-30-2014, 05:20 PM   #18
mastermindx
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The error "MSCDEX: Failure: Invalid file or unable to open." usually happens on DosBOX because the bin name inside the cue is not correct. Look at the beginning for the syntax

FILE "wipe0.bin" BINARY


and try that the name plus the extension is 8 characters or less, like in the example.
 
Old 08-30-2014, 05:29 PM   #19
Alien Bob
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Registered: Sep 2005
Location: Eindhoven, The Netherlands
Distribution: Slackware
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Another necro-post. Look at the date of the last message mastermindx... more than two years ago.
Good first post - not.
 
  


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