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Old 04-11-2006, 02:03 AM   #1
willysr
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Any Problem With NVidia 1.0-8756?


Does anybody having problem after installing/upgrading to NVidia 1.0-8756? I wanted to install this driver on 2.6.16.2 (i have download it today and i'm planning to compile it today or tommorrow), but i just want to make sure that no serious problem will arise after the installation/upgrade process.

Thanks before

PS: I'm using all the Slackware-current packages (GCC 3.4.6, GLIBC 2.3.6, Cairo, Xorg 6.9.0, KDE 3.5.2) + kernel 2.6.16 (compile from source)
 
Old 04-11-2006, 02:22 AM   #2
bathory
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I've installed the new nvidia driver on my Slack with my 2.6.16.2 kernel with no problem at all.
So go on and install it.

Regards
 
Old 04-11-2006, 02:27 AM   #3
willysr
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Good to hear that.
I will post the result in my blog if i have upgrade both kernel and NVidia.

Have you seen the improvement yet? (by looking the result of executing glxgears)?


Thanks
 
Old 04-11-2006, 03:31 AM   #4
Alien_Hominid
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No, there wasn't any significant improvement.
 
Old 04-11-2006, 03:45 AM   #5
cs-cam
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glxgears should not be used as a benchmark in any way, shape or description. Try globs for something a little better
 
Old 04-11-2006, 03:57 AM   #6
Alien_Hominid
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Ok. Good another benchmarking software. Thanks for the link.
 
Old 04-11-2006, 06:35 AM   #7
rkelsen
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Actually, I had big problems trying to get the new driver to resize & scale properly.

Native resolution on my screen (a 17" LCD) is 1284 x 1024. When playing games under older versions of the NVidia driver, the resolution would change to (say) 800 x 600 and it would scale up to fill the screen. This doesn't happen with version 8756. The resolution changes, but you end up playing in the top LH corner of the screen. Apparently, I'm not alone because after a bit of Googling, I found this:

http://www.nvnews.net/vbulletin/showthread.php?t=67936

Note that an official bug report for this issue has been filed.

For now, I've reverted to 7676.

Last edited by rkelsen; 04-11-2006 at 06:37 AM.
 
Old 04-11-2006, 06:58 AM   #8
miner49er
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glxgears runs 100 fps slower than previous driver...
 
Old 04-11-2006, 07:32 AM   #9
piete
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I'm going to post this on the the nvnews site as well, just because it might be handy to those poor people suffering with small gaming windows ...

http://www.kaear.co.uk/projectdisp.asp?ID=62

Ripped straight from the blurb:

Quote:
So I run dual monitors, right? And dual monitors with nVidia gives me Twinview, right? Ok, so there's Twinview making my box all pr0, but wait!

* Linux games detect my resolution as 2560x1024 and plaster themselves over both monitors - playing UT2004 with a 3 inch gap where your targetting reticle is supposed to be is hard!.
* The games I play under Wine are mostly old and small (800x600 or less). With one 1280x1024 monitor that window will be tiny, but when using two, even not close together, it's just silly.


Thus this script was born. The final result is a single full-screen game (or any other program for that matter) on one monitor for the duration of play. It's just like (dare I say it) when Windows switches your resolution for a fullscreen game - but nicer
The code is totally script, so driver agnostic, you need never worry about updating nv drivers again =)

- Piete.
 
Old 04-11-2006, 08:16 AM   #10
drumz
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My modelines I wrote for my 1280x800 laptop screen stopped working, but I can now use 1280x800_60. The driver can apparently take that and make the correct modeline, so I don't have to worry about writing those anymore. I think that's a great new feature (after of course I found out about it by searching the nVidia forums).
 
Old 04-11-2006, 07:34 PM   #11
willysr
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yup, the new NVidia driver has been installed and you can see the screenshot of glxgears result in http://photos1.blogger.com/blogger/3...l-2.6.16.2.jpg

it's also posted in my blog : http://willysr.blogspot.com/2006/04/...el-landed.html

Thanks for all the help
 
Old 04-12-2006, 06:05 PM   #12
rkelsen
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Hey Willy,

I read your blog and saw this:

Quote:
extracting the kernel source into /usr/src and update the symlink (/usr/src/linux pointing to /usr/src/linux-2.6.16.2 and /usr/include/asm-generic pointing to /usr/src/linux-2.6.16.2/include/asm-generic).
Can I ask about the siginificance of those symlinks? Why do you need them? I don't have either of them on my Slackbox, and haven't had any troubles compiling things.

Ciao,
 
Old 04-12-2006, 09:40 PM   #13
willysr
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it just a symlink that makes easier for me to get into the latest kernel directory

about the asm-generic, it's needed in order to compile some program, since it always point to the asm-generic directory in the kernel directory. If i remove those symlink, i would get an error messages when i tried to compile some program, because there were no link to asm.h or something like that. That's why i always update the symlink everytime i updated my kernel
 
Old 04-12-2006, 09:57 PM   #14
Kovacs
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After I installed 8756 I had some graphics errors while playing Enemy Territory (kind of LSD-like effect which rendered the game unplayable), but I removed and reinstalled both the nvidia driver and ET and it seems to have mostly fixed it apart from a couple of minor bugs... just FYI.
 
Old 04-12-2006, 10:00 PM   #15
rkelsen
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Quote:
Originally Posted by willysr
about the asm-generic, it's needed in order to compile some program
What program?

Sorry for the question, I'm genuinely curious.

Generally speaking, you should be using the kernel headers which were installed when glibc was compiled.
 
  


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