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04-11-2006, 02:03 AM
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#1
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Senior Member
Registered: Jul 2004
Location: Jogja, Indonesia
Distribution: Slackware-Current
Posts: 4,878
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Any Problem With NVidia 1.0-8756?
Does anybody having problem after installing/upgrading to NVidia 1.0-8756? I wanted to install this driver on 2.6.16.2 (i have download it today and i'm planning to compile it today or tommorrow), but i just want to make sure that no serious problem will arise after the installation/upgrade process.
Thanks before
PS: I'm using all the Slackware-current packages (GCC 3.4.6, GLIBC 2.3.6, Cairo, Xorg 6.9.0, KDE 3.5.2) + kernel 2.6.16 (compile from source)
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04-11-2006, 02:22 AM
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#2
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LQ Guru
Registered: Jun 2004
Location: Piraeus
Distribution: Slackware
Posts: 13,224
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I've installed the new nvidia driver on my Slack with my 2.6.16.2 kernel with no problem at all.
So go on and install it.
Regards
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04-11-2006, 02:27 AM
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#3
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Senior Member
Registered: Jul 2004
Location: Jogja, Indonesia
Distribution: Slackware-Current
Posts: 4,878
Original Poster
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Good to hear that.
I will post the result in my blog if i have upgrade both kernel and NVidia.
Have you seen the improvement yet? (by looking the result of executing glxgears)?
Thanks
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04-11-2006, 03:31 AM
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#4
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Senior Member
Registered: Oct 2005
Location: Lithuania
Distribution: Hybrid
Posts: 2,247
Rep:
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No, there wasn't any significant improvement.
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04-11-2006, 03:45 AM
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#5
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Senior Member
Registered: May 2004
Location: Australia
Distribution: Gentoo
Posts: 3,545
Rep:
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glxgears should not be used as a benchmark in any way, shape or description. Try globs for something a little better 
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04-11-2006, 03:57 AM
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#6
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Senior Member
Registered: Oct 2005
Location: Lithuania
Distribution: Hybrid
Posts: 2,247
Rep:
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Ok. Good another benchmarking software. Thanks for the link.
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04-11-2006, 06:35 AM
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#7
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Senior Member
Registered: Sep 2004
Distribution: slackware
Posts: 4,843
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Actually, I had big problems trying to get the new driver to resize & scale properly.
Native resolution on my screen (a 17" LCD) is 1284 x 1024. When playing games under older versions of the NVidia driver, the resolution would change to (say) 800 x 600 and it would scale up to fill the screen. This doesn't happen with version 8756. The resolution changes, but you end up playing in the top LH corner of the screen. Apparently, I'm not alone because after a bit of Googling, I found this:
http://www.nvnews.net/vbulletin/showthread.php?t=67936
Note that an official bug report for this issue has been filed.
For now, I've reverted to 7676.
Last edited by rkelsen; 04-11-2006 at 06:37 AM.
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04-11-2006, 06:58 AM
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#8
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Member
Registered: Feb 2006
Location: Bristol, UK
Distribution: Debian
Posts: 76
Rep:
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glxgears runs 100 fps slower than previous driver...
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04-11-2006, 07:32 AM
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#9
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Member
Registered: Apr 2005
Location: Havant, Hampshire, UK
Distribution: Slamd64, Slackware, PS2Linux
Posts: 465
Rep:
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I'm going to post this on the the nvnews site as well, just because it might be handy to those poor people suffering with small gaming windows ...
http://www.kaear.co.uk/projectdisp.asp?ID=62
Ripped straight from the blurb:
Quote:
So I run dual monitors, right? And dual monitors with nVidia gives me Twinview, right? Ok, so there's Twinview making my box all pr0, but wait!
* Linux games detect my resolution as 2560x1024 and plaster themselves over both monitors - playing UT2004 with a 3 inch gap where your targetting reticle is supposed to be is hard!.
* The games I play under Wine are mostly old and small (800x600 or less). With one 1280x1024 monitor that window will be tiny, but when using two, even not close together, it's just silly.
Thus this script was born. The final result is a single full-screen game (or any other program for that matter) on one monitor for the duration of play. It's just like (dare I say it) when Windows switches your resolution for a fullscreen game - but nicer
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The code is totally script, so driver agnostic, you need never worry about updating nv drivers again =)
- Piete.
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04-11-2006, 08:16 AM
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#10
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Member
Registered: Apr 2005
Location: Oklahoma, USA
Distribution: Slackware
Posts: 942
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My modelines I wrote for my 1280x800 laptop screen stopped working, but I can now use 1280x800_60. The driver can apparently take that and make the correct modeline, so I don't have to worry about writing those anymore. I think that's a great new feature (after of course I found out about it by searching the nVidia forums).
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04-12-2006, 06:05 PM
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#12
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Senior Member
Registered: Sep 2004
Distribution: slackware
Posts: 4,843
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Hey Willy,
I read your blog and saw this:
Quote:
extracting the kernel source into /usr/src and update the symlink (/usr/src/linux pointing to /usr/src/linux-2.6.16.2 and /usr/include/asm-generic pointing to /usr/src/linux-2.6.16.2/include/asm-generic).
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Can I ask about the siginificance of those symlinks? Why do you need them? I don't have either of them on my Slackbox, and haven't had any troubles compiling things.
Ciao,
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04-12-2006, 09:40 PM
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#13
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Senior Member
Registered: Jul 2004
Location: Jogja, Indonesia
Distribution: Slackware-Current
Posts: 4,878
Original Poster
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it just a symlink that makes easier for me to get into the latest kernel directory
about the asm-generic, it's needed in order to compile some program, since it always point to the asm-generic directory in the kernel directory. If i remove those symlink, i would get an error messages when i tried to compile some program, because there were no link to asm.h or something like that. That's why i always update the symlink everytime i updated my kernel
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04-12-2006, 09:57 PM
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#14
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Member
Registered: Jul 2003
Distribution: FreeBSD 8.2 RELEASE
Posts: 607
Rep:
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After I installed 8756 I had some graphics errors while playing Enemy Territory (kind of LSD-like effect which rendered the game unplayable), but I removed and reinstalled both the nvidia driver and ET and it seems to have mostly fixed it apart from a couple of minor bugs... just FYI.
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04-12-2006, 10:00 PM
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#15
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Senior Member
Registered: Sep 2004
Distribution: slackware
Posts: 4,843
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Quote:
Originally Posted by willysr
about the asm-generic, it's needed in order to compile some program
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What program?
Sorry for the question, I'm genuinely curious.
Generally speaking, you should be using the kernel headers which were installed when glibc was compiled.
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