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props666999 06-17-2005 08:28 AM

3D acceleration YES YES YES glxgears results
 
I get the following numbers when typing glxgears

is it any good ?

Code:

glxgears
2464 frames in 5.0 seconds = 492.800 FPS
2904 frames in 5.0 seconds = 580.800 FPS
2892 frames in 5.0 seconds = 578.400 FPS
2905 frames in 5.0 seconds = 581.000 FPS
2929 frames in 5.0 seconds = 585.800 FPS
2904 frames in 5.0 seconds = 580.800 FPS
2903 frames in 5.0 seconds = 580.600 FPS
2903 frames in 5.0 seconds = 580.600 FPS
11979 frames in 5.0 seconds = 2395.800 FPS
61941 frames in 5.0 seconds = 12388.200 FPS
55431 frames in 5.0 seconds = 11086.200 FPS
50204 frames in 5.0 seconds = 10040.800 FPS
59950 frames in 5.0 seconds = 11990.000 FPS
56774 frames in 5.0 seconds = 11354.800 FPS
50115 frames in 5.0 seconds = 10023.000 FPS
38685 frames in 5.0 seconds = 7737.000 FPS
55441 frames in 5.0 seconds = 11088.200 FPS
58171 frames in 5.0 seconds = 11634.200 FPS
59007 frames in 5.0 seconds = 11801.400 FPS
57949 frames in 5.0 seconds = 11589.800 FPS
57477 frames in 5.0 seconds = 11495.400 FPS
56228 frames in 5.0 seconds = 11245.600 FPS
58586 frames in 5.0 seconds = 11717.200 FPS
59844 frames in 5.0 seconds = 11968.800 FPS
32753 frames in 5.0 seconds = 6550.600 FPS


Thank You

egag 06-17-2005 09:26 AM

-----------
32753 frames in 5.0 seconds = 6550.600 FPS
-----------

any good ?
that's about 10 times faster than my ati9200se.
if that is the fps while running in the standard window it's fast i think.

egag

props666999 06-17-2005 09:38 AM

egag i own the same card ATI 9200se .

egag 06-17-2005 09:42 AM

huh...
then tell me how to get the big numbers ?
( ...or did you cover the graph. window for that...)

egag

props666999 06-17-2005 09:50 AM

I can see the animation window but maybe the numbers depend
not just from the graphic card,the overall setup maybe

Im on 2600xp athlon with 512 ddr 400

and 2.6.10 kernel

egag 06-17-2005 09:57 AM

i've got a sempron 3000 w 512mb/333 ; 2.6.11.11 kernel
that cannot make such a diff.

i've got this in my xorg.conf for that card :

----------
Section "Device"
Identifier "card"
Driver "radeon"
ChipId 0x5964
Option "Overlay"
Option "EnablePageFlip" "on"
EndSection
-----------

would you mind posting yours ?
( only the section "device" )

egag

leadazide 06-17-2005 10:07 AM

Run glxinfo | grep direct ,

and don't minimize or defocus the glxgears window when running it because it will show wrong results. (however if you have software rendering minimizing the window will make no effect, but if you've hardware acceleration, it will.

leadazide 06-17-2005 10:07 AM

<DELETED, the content is the same as above>
Double post. I've got a problem with my DNS server at the same time I posted this. so I hit Send twice. Please delete this post.

killerbob 06-17-2005 10:21 AM

Your numbers look a little weird to me... You're getting 500-600fps for the first 40s, which is a little more reasonable for your video card's capabilities, and then suddenly jump to 10's of thousands of frames per second? What's even more interesting is that your numbers drop back to where they should be in your last iteration.

Did you cover the window, or minimize it, or do something else to obscure the window so it wasn't fully being drawn? And what resolution are you running your desktop at, since that seems to have an effect on the result on my system?


For reference, my system's configuration is:

Athlon XP 2200+
1024MB DDR366 (OCZ PC3000)
ATI Radeon 9550 256MB DDR (I used to have a 9600Ultra, but that bit it with some help from an ESD)
DRI enabled, using FireGL's OpenGL render engine

And the result I get is pretty consistently 1379fps when I haven't touched the window, and over 3,000fps when the window is shaded or obscured.

And my laptop's configuration:
AMD Athlon4 1.2GHz (1197MHz actually)
256MB PC133 (128 soldered on board, 128 in expansion slot)
S3 TwisterK (using the built-in Savage driver), 16mb shared video
No DRI, using Mesa OpenGL engine

That one gets exactly 100fps if I leave the window alone, and exactly 200fps if I obscure it.




EDIT: oh yeah. Desktop is 1920x1440@75Hz. Laptop is 1024x768@whatever the LCD does

egag 06-17-2005 10:24 AM

well...i have direct rendering ,
but it does 758 fps in the standard window.
( and not 6550 ).

so i'd like to see how it's configured....

egag

props666999 06-17-2005 10:25 AM

egag here it is


Code:

Section "Device"
    Identifier  "mygraph"
    Driver      "radeon"
    #VideoRam    131072
    # Insert Clocks lines here if appropriate
EndSection

i don't think there is something interesting here to see

egag 06-17-2005 10:31 AM

yip, covering the glxgears window gives me about 4200 fps.
( and the processor is used only some 28 % )

egag

egag 06-17-2005 10:33 AM

props666999: you could try to add the " pageflip " option.
that made a change here from 550 to 750 fps.

but i still don't understand the huge values from your first post ?

egag

props666999 06-17-2005 10:33 AM

This is what i get without touching it . So 10000 fps come up when windows is minimized


my screen resolution is 1280x1024 75 Hz


Code:

glxgears
2823 frames in 5.0 seconds = 564.600 FPS
2936 frames in 5.0 seconds = 587.200 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2936 frames in 5.0 seconds = 587.200 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2936 frames in 5.0 seconds = 587.200 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2936 frames in 5.0 seconds = 587.200 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2936 frames in 5.0 seconds = 587.200 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2935 frames in 5.0 seconds = 587.000 FPS
2937 frames in 5.0 seconds = 587.400 FPS
2937 frames in 5.0 seconds = 587.400 FPS


props666999 06-17-2005 10:38 AM

Thanks egag for the option bit i get better results now



Code:

glxgears
3397 frames in 5.0 seconds = 679.400 FPS
3874 frames in 5.0 seconds = 774.800 FPS
3873 frames in 5.0 seconds = 774.600 FPS
3867 frames in 5.0 seconds = 773.400 FPS
3871 frames in 5.0 seconds = 774.200 FPS
3844 frames in 5.0 seconds = 768.800 FPS


egag 06-17-2005 10:45 AM

ah...that looks familiar :)
i thought i could get more out of that card when i saw your figures,
but now i think the config is ok.

also thanks

egag

BROse 06-17-2005 11:02 AM

My Numbers:

GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER = GeForce FX 5600/AGP/SSE/3DNOW!
GL_VERSION = 2.0.0 NVIDIA 76.64
GL_VENDOR = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
10530 frames in 5.0 seconds = 2106.000 FPS
13218 frames in 5.0 seconds = 2643.600 FPS
13283 frames in 5.0 seconds = 2656.600 FPS
13345 frames in 5.0 seconds = 2669.000 FPS
13270 frames in 5.0 seconds = 2654.000 FPS
13301 frames in 5.0 seconds = 2660.200 FPS
13252 frames in 5.0 seconds = 2650.400 FPS
13365 frames in 5.0 seconds = 2673.000 FPS
13063 frames in 5.0 seconds = 2612.600 FPS
13332 frames in 5.0 seconds = 2666.400 FPS
13332 frames in 5.0 seconds = 2666.400 FPS
13352 frames in 5.0 seconds = 2670.400 FPS

What'a ya think?

egag 06-17-2005 11:21 AM

looks fast enough to me :)

egag

jong357 06-17-2005 03:18 PM

See, I don't get that... This subject has been of great interest to me for quite some time now but I've never been able to figure out how to get extraordinary results like that. I always assume someone is pulling my leg (which, by the way, I haven't entirely ruled out)... Can you post your config section please? Now, I realize that a FX5200 is pretty much bottom of the barrel for Nvidia cards, but you think that I could be able to pull higher FPS that what I am on a 128mb GPU...
Code:

[root@jaguar ~] glxgears
5650 frames in 5.0 seconds = 1130.000 FPS
6528 frames in 5.0 seconds = 1305.600 FPS
6275 frames in 5.0 seconds = 1255.000 FPS
6056 frames in 5.0 seconds = 1211.200 FPS
6349 frames in 5.0 seconds = 1269.800 FPS
6300 frames in 5.0 seconds = 1260.000 FPS
6167 frames in 5.0 seconds = 1233.400 FPS
6022 frames in 5.0 seconds = 1204.400 FPS
6381 frames in 5.0 seconds = 1276.200 FPS
6262 frames in 5.0 seconds = 1252.400 FPS
6153 frames in 5.0 seconds = 1230.600 FPS

Ugh... That irritates me. I've always gotten a constant 1305 but now it's being wierd... Anyway... You get the point.
Code:

[root@jaguar ~] glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5200/AGP/SSE2
OpenGL version string: 1.5.3 NVIDIA 71.74
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_half_float, GL_NV_light_max_exponent,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

So what gives anyway? I wish people would stop posting insanely ridiculous results so I could just stop worrying about it.... :D

EDIT- Ohh.. I thought I saw 5 digit results and assumed you were full of it... ;) (I was looking at your frames). That's still pretty good.. Would you mind posting your config section just for giggles? I have a feeling that I'm just working with a crap card that never should have been manufactured in the first place. I've never read anything good about 5200's, except that they are good for using as a paper weight...

kak 06-17-2005 10:33 PM

More than likely your numbers are about right. I am not even sure if the 5200 can fill the full 128mb of ram.

Mine just for kicks:
Nvidia 6800gt 256mb pci-express on the 7664 driver.
AMD Athlon64 3500+ w/2GB ram
1280x1024 @ 75hz

standard window:
Quote:

keith@slacker:~$ glxgears
56290 frames in 5.0 seconds = 11258.000 FPS
65212 frames in 5.0 seconds = 13042.400 FPS
65228 frames in 5.0 seconds = 13045.600 FPS
65218 frames in 5.0 seconds = 13043.600 FPS
Maximized window:
Quote:

keith@slacker:~$ glxgears
37832 frames in 5.0 seconds = 7566.400 FPS
6538 frames in 5.0 seconds = 1307.600 FPS
6538 frames in 5.0 seconds = 1307.600 FPS
6596 frames in 5.0 seconds = 1319.200 FPS

jong357 06-17-2005 10:45 PM

Phifttt... :D What did that card cost you? Your first born son? Way too pricey for my blood...

I think your right. Thats probably about what my card can handle. So that card runs allright with the nvidia drivers huh? I've been wondering about the newer nvidia cards under linux.

kak 06-17-2005 10:51 PM

No........it just cost half of my first born:D
(nice tax return this year.....what else would I spend it on?? a bigger badder computer for linux, of course)
And yes, Nvidia still has great support for linux. Which is why both home pc's run Nvidia graphics cards (6800GT & FX5700Ultra) and nForce chipsets (2 & 4).

bird603568 06-17-2005 11:14 PM

15717 frames in 5.0 seconds = 3143.400 FPS
25908 frames in 5.0 seconds = 5181.600 FPS
27254 frames in 5.0 seconds = 5450.800 FPS
27055 frames in 5.0 seconds = 5411.000 FPS
27249 frames in 5.0 seconds = 5449.800 FPS
27369 frames in 5.0 seconds = 5473.800 FPS
27260 frames in 5.0 seconds = 5452.000 FPS
26830 frames in 5.0 seconds = 5366.000 FPS
27205 frames in 5.0 seconds = 5441.000 FPS
27487 frames in 5.0 seconds = 5497.400 FPS

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce Go 6600 TE/6200 TE/PCI/SSE2
OpenGL version string: 2.0.0 NVIDIA 76.64
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

NVIDIA 6600TE 128mb under 1400x1050
here's the kicker: was runnning this under kde with firefox open, azurues, xchat, gaim, and freeciv minimized. O did I say it was a laptop?

patrickdepingui 06-18-2005 05:46 AM

I have a Radeon 32MB DDR.
Setting the EnablePageFlip option doesn't seem to change much. Without it it's even slightly better (809.600 against 809.200).

All I need to do after altering the xorg.conf file is ending the current KDE session right?

Code:

Section "Device"
    Identifier  "** ATI Radeon (generic)              [radeon]"
    Driver      "radeon"
    #    Option "EnablePageFlip" "on" #seems no improvement to me..
    #VideoRam    32768
    # Insert Clocks lines here if appropriate
EndSection

Is there something I'm missing here?

vharishankar 06-18-2005 05:54 AM

I am not inside Slackware currently, but since this is not distro specific, I thought I'd post mine here:

glxgears output (Radeon 9600 Pro).
Code:

11566 frames in 5.0 seconds = 2313.200 FPS
14803 frames in 5.0 seconds = 2960.600 FPS
14828 frames in 5.0 seconds = 2965.600 FPS
14829 frames in 5.0 seconds = 2965.800 FPS
14837 frames in 5.0 seconds = 2967.400 FPS
14814 frames in 5.0 seconds = 2962.800 FPS

Direct rendering enabled. Driver version 8.12.10. OS: Gentoo.

neo 06-18-2005 06:06 AM

how come people are so into glxgears benchmarks. it is like one of the very few apps that even use opengl. once you get good glxgears benchmarks then what do u do with it. you are hardpressed to find and opengl app for linux. the only thing would be cedega, but why run a game in linux when you can run the same game in xp with much better performance?

jong357 06-18-2005 08:25 AM

What about native/ported Linux games? Yes, they are out there... ;) I can only play Doom3 at 640x480 res on Linux or Windows. That's one of the main reasons why I'm pissed about my Frame Rates and my card in general... If I just played frozen bubble all the time, it wouldn't be too big of a deal...

bird603568 06-18-2005 09:20 AM

Well theres ET, UT2004(which i pay and am not to good at), quake, doom and some others. I think far cry run on linux. Also there is scorched3d and multimedia apps that can use opengl.

killerbob 06-18-2005 10:15 AM

Neverwinter Nights. Almost purely OpenGL.

Jeebizz 06-18-2005 04:01 PM

I am curious to know if I have 3D acceleration. Granted, I'm not on the most current PC, with a current graphics card. I am running an AMDK-62 450MHz, 448MB of ram, dual boot, win2kpro and Slackware Linux, with an ATI Radeon7500 64MB card..

Code:

slackuser@slacker:~$ glxgears
1575 frames in 5.0 seconds = 315.000 FPS
1933 frames in 5.0 seconds = 386.600 FPS
1689 frames in 5.0 seconds = 337.800 FPS
1219 frames in 5.0 seconds = 243.800 FPS
1216 frames in 5.0 seconds = 243.200 FPS
1222 frames in 5.0 seconds = 244.400 FPS
1221 frames in 5.0 seconds = 244.200 FPS
1219 frames in 5.0 seconds = 243.800 FPS
2961 frames in 5.0 seconds = 592.200 FPS
3400 frames in 5.0 seconds = 680.000 FPS
3849 frames in 5.0 seconds = 769.800 FPS
1688 frames in 5.0 seconds = 337.600 FPS
1222 frames in 5.0 seconds = 244.400 FPS
1217 frames in 5.0 seconds = 243.400 FPS

slackuser@slacker:~$


egag 06-18-2005 04:23 PM

jeebizz,
look at the output of : "$glxinfo |grep direct"

egag

Jeebizz 06-18-2005 04:37 PM

Code:

slackuser@slacker:~$ glxinfo |grep direct
direct rendering: Yes

Ok, that was simple enough, thanx :)

killerbob 06-18-2005 06:13 PM

That's not quite enough... With that video card you could be seeing a higher framerate than you are.

glxinfo | grep render
That'll give you Direct Rendering, as well as the renderer string. If it's Mesa, then you're stuck in Software rendering, which is going to hurt your framerate.

Jeebizz 06-18-2005 06:25 PM

Ok then, so what exactly does this mean?
Code:

slackuser@slacker:/opt/kde/bin$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: Mesa DRI Radeon 20030328 x86/MMX/3DNow! TCL
slackuser@slacker:/opt/kde/bin$


egag 06-18-2005 06:34 PM

i think you're wrong there...
---------
i see " OpenGL renderer string: Mesa DRI R200 "
---------

and i'm sure the hw-acceleration is used.
running glxgears the processor is used for 7%.
software rendering would use 100%.

but it might be possible to get a higher fps using more/other options.
i don't know what's a " normal " fps for a 7500.

egag

patrickdepingui 06-19-2005 03:24 AM

I have a 7200 card (so which is about one class lower than 7500) and get frame rates of about 809 fps.
The rates Jeebizz is getting are low indeed...

Jeebizz, you should not move you mouse or any windows or let your computer run heavy tasks while running glxgears, maybe this was the case?

lagartoflojo 06-19-2005 10:48 PM

This is a Geforce4 MX440 64MB, Pentium 4 4.2GHz, 512 MB RAM, under xfce4.2 with no other apps running.

Code:

$ glxgears
5057 frames in 5.0 seconds = 1011.400 FPS
5436 frames in 5.0 seconds = 1087.200 FPS
5437 frames in 5.0 seconds = 1087.400 FPS
5434 frames in 5.0 seconds = 1086.800 FPS
5435 frames in 5.0 seconds = 1087.000 FPS
5434 frames in 5.0 seconds = 1086.800 FPS

I need a better card (and more money =P ).....

bird603568 06-20-2005 12:50 AM

Here's a very nice relatively cheap card. The Nvidia ti4200. It has 128mb and is around 65$ Here's a froogle link http://froogle.google.com/froogle?sc...&sa=N&start=20

KimVette 06-20-2005 09:29 PM

Where are you folks getting an ATI driver for the 7500? Does the current Catalyst driver work with the 7500 even though they claim only 8500 and newer?

I ask because I have two ATI cards: an AiW 8500DV and a 7500PCI, running in Xinerama mode.

leadazide 06-21-2005 01:51 PM

The 7500's 3D acceleration is supported natively by XOrg DRI drivers. The 8500 both by binary drivers and XOrg DRI.

bird603568 06-21-2005 05:30 PM

after upgradeing from 2.4.31 to 2.6.12 it went from:
15717 frames in 5.0 seconds = 3143.400 FPS
25908 frames in 5.0 seconds = 5181.600 FPS
27254 frames in 5.0 seconds = 5450.800 FPS
27055 frames in 5.0 seconds = 5411.000 FPS
27249 frames in 5.0 seconds = 5449.800 FPS
27369 frames in 5.0 seconds = 5473.800 FPS
27260 frames in 5.0 seconds = 5452.000 FPS
26830 frames in 5.0 seconds = 5366.000 FPS
27205 frames in 5.0 seconds = 5441.000 FPS
27487 frames in 5.0 seconds = 5497.400 FPS

to:
18949 frames in 5.0 seconds = 3789.800 FPS
28638 frames in 5.0 seconds = 5727.600 FPS
28412 frames in 5.0 seconds = 5682.400 FPS
28597 frames in 5.0 seconds = 5719.400 FPS
28431 frames in 5.0 seconds = 5686.200 FPS
28644 frames in 5.0 seconds = 5728.800 FPS
28640 frames in 5.0 seconds = 5728.000 FPS
28640 frames in 5.0 seconds = 5728.000 FPS
28594 frames in 5.0 seconds = 5718.800 FPS
28637 frames in 5.0 seconds = 5727.400 FPS
28421 frames in 5.0 seconds = 5684.200 FPS
28642 frames in 5.0 seconds = 5728.400 FPS
28620 frames in 5.0 seconds = 5724.000 FPS
I would say that is a nice improvement

patrickdepingui 06-22-2005 05:13 AM

I also found that upgrading to 2.6.12 (from 2.6.11) improved my glxgears rating. On 2.6.11 the enablePageFlip option for my radeon didn't make a difference, but now it does. I'm on 1004 fps instead of 809 fps.

BroX 07-29-2005 08:17 AM

Got it!
 
On my thinkpad T41 with ATI Mobility Radeon 7500 32MB and 2.6.12.3 kernel, I used to have ~1100 fps using uncovered/unresized glxgears, but somewhere along the way it had dropped to ~550 fps.

To confirm earlier posts: EnablePageFlip brought it back up to ~700 fps.
Code:

3526 frames in 5.0 seconds = 705.200 FPS
3604 frames in 5.0 seconds = 720.800 FPS
3622 frames in 5.0 seconds = 724.400 FPS
3611 frames in 5.0 seconds = 722.200 FPS
3615 frames in 5.0 seconds = 723.000 FPS

Still not the 1100 I used to get... more tinkering to do ;)

[EDIT]
Changing the default depth to 24 is what caused the decreased fps. When I put it back to 16 I get
Code:

6771 frames in 5.0 seconds = 1354.200 FPS
6807 frames in 5.0 seconds = 1361.400 FPS
6784 frames in 5.0 seconds = 1356.800 FPS
6761 frames in 5.0 seconds = 1352.200 FPS
6783 frames in 5.0 seconds = 1356.600 FPS
6783 frames in 5.0 seconds = 1356.600 FPS

I'd changed it to 24 in order to smoothly play Neverwinter Nights.

Cheers, Leon.

glussier 07-29-2005 09:02 AM

Slackware 10.1 (kernel 2.6.11)
Barton 2500+
512mB ram
Radeon 8500le (Ati drivers 8.14.13


http://www.boomspeed.com/glussier/glxgears.jpg

slackMeUp 07-29-2005 08:40 PM

Code:

8302 frames in 5.0 seconds = 1660.400 FPS
8301 frames in 5.0 seconds = 1660.200 FPS
8301 frames in 5.0 seconds = 1660.200 FPS
8298 frames in 5.0 seconds = 1659.600 FPS
8298 frames in 5.0 seconds = 1659.600 FPS
8301 frames in 5.0 seconds = 1660.200 FPS

AthlonXP 1600+, 1.4Ghz
768 MiBs of DDR333
Radeon 9000Pro, ATi branded, 64 MiBs

EDIT, oh, almost forgot...

fglrx 8,8,25
2.6.10 (not from the slack tree)


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