3D acceleration YES YES YES glxgears results
I get the following numbers when typing glxgears
is it any good ? Code:
glxgears Thank You |
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32753 frames in 5.0 seconds = 6550.600 FPS ----------- any good ? that's about 10 times faster than my ati9200se. if that is the fps while running in the standard window it's fast i think. egag |
egag i own the same card ATI 9200se .
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huh...
then tell me how to get the big numbers ? ( ...or did you cover the graph. window for that...) egag |
I can see the animation window but maybe the numbers depend
not just from the graphic card,the overall setup maybe Im on 2600xp athlon with 512 ddr 400 and 2.6.10 kernel |
i've got a sempron 3000 w 512mb/333 ; 2.6.11.11 kernel
that cannot make such a diff. i've got this in my xorg.conf for that card : ---------- Section "Device" Identifier "card" Driver "radeon" ChipId 0x5964 Option "Overlay" Option "EnablePageFlip" "on" EndSection ----------- would you mind posting yours ? ( only the section "device" ) egag |
Run glxinfo | grep direct ,
and don't minimize or defocus the glxgears window when running it because it will show wrong results. (however if you have software rendering minimizing the window will make no effect, but if you've hardware acceleration, it will. |
<DELETED, the content is the same as above>
Double post. I've got a problem with my DNS server at the same time I posted this. so I hit Send twice. Please delete this post. |
Your numbers look a little weird to me... You're getting 500-600fps for the first 40s, which is a little more reasonable for your video card's capabilities, and then suddenly jump to 10's of thousands of frames per second? What's even more interesting is that your numbers drop back to where they should be in your last iteration.
Did you cover the window, or minimize it, or do something else to obscure the window so it wasn't fully being drawn? And what resolution are you running your desktop at, since that seems to have an effect on the result on my system? For reference, my system's configuration is: Athlon XP 2200+ 1024MB DDR366 (OCZ PC3000) ATI Radeon 9550 256MB DDR (I used to have a 9600Ultra, but that bit it with some help from an ESD) DRI enabled, using FireGL's OpenGL render engine And the result I get is pretty consistently 1379fps when I haven't touched the window, and over 3,000fps when the window is shaded or obscured. And my laptop's configuration: AMD Athlon4 1.2GHz (1197MHz actually) 256MB PC133 (128 soldered on board, 128 in expansion slot) S3 TwisterK (using the built-in Savage driver), 16mb shared video No DRI, using Mesa OpenGL engine That one gets exactly 100fps if I leave the window alone, and exactly 200fps if I obscure it. EDIT: oh yeah. Desktop is 1920x1440@75Hz. Laptop is 1024x768@whatever the LCD does |
well...i have direct rendering ,
but it does 758 fps in the standard window. ( and not 6550 ). so i'd like to see how it's configured.... egag |
egag here it is
Code:
Section "Device" |
yip, covering the glxgears window gives me about 4200 fps.
( and the processor is used only some 28 % ) egag |
props666999: you could try to add the " pageflip " option.
that made a change here from 550 to 750 fps. but i still don't understand the huge values from your first post ? egag |
This is what i get without touching it . So 10000 fps come up when windows is minimized
my screen resolution is 1280x1024 75 Hz Code:
glxgears |
Thanks egag for the option bit i get better results now
Code:
glxgears |
ah...that looks familiar :)
i thought i could get more out of that card when i saw your figures, but now i think the config is ok. also thanks egag |
My Numbers:
GL_MAX_VIEWPORT_DIMS=4096/4096 GL_RENDERER = GeForce FX 5600/AGP/SSE/3DNOW! GL_VERSION = 2.0.0 NVIDIA 76.64 GL_VENDOR = NVIDIA Corporation GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 10530 frames in 5.0 seconds = 2106.000 FPS 13218 frames in 5.0 seconds = 2643.600 FPS 13283 frames in 5.0 seconds = 2656.600 FPS 13345 frames in 5.0 seconds = 2669.000 FPS 13270 frames in 5.0 seconds = 2654.000 FPS 13301 frames in 5.0 seconds = 2660.200 FPS 13252 frames in 5.0 seconds = 2650.400 FPS 13365 frames in 5.0 seconds = 2673.000 FPS 13063 frames in 5.0 seconds = 2612.600 FPS 13332 frames in 5.0 seconds = 2666.400 FPS 13332 frames in 5.0 seconds = 2666.400 FPS 13352 frames in 5.0 seconds = 2670.400 FPS What'a ya think? |
looks fast enough to me :)
egag |
See, I don't get that... This subject has been of great interest to me for quite some time now but I've never been able to figure out how to get extraordinary results like that. I always assume someone is pulling my leg (which, by the way, I haven't entirely ruled out)... Can you post your config section please? Now, I realize that a FX5200 is pretty much bottom of the barrel for Nvidia cards, but you think that I could be able to pull higher FPS that what I am on a 128mb GPU...
Code:
[root@jaguar ~] glxgears Code:
[root@jaguar ~] glxinfo EDIT- Ohh.. I thought I saw 5 digit results and assumed you were full of it... ;) (I was looking at your frames). That's still pretty good.. Would you mind posting your config section just for giggles? I have a feeling that I'm just working with a crap card that never should have been manufactured in the first place. I've never read anything good about 5200's, except that they are good for using as a paper weight... |
More than likely your numbers are about right. I am not even sure if the 5200 can fill the full 128mb of ram.
Mine just for kicks: Nvidia 6800gt 256mb pci-express on the 7664 driver. AMD Athlon64 3500+ w/2GB ram 1280x1024 @ 75hz standard window: Quote:
Quote:
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Phifttt... :D What did that card cost you? Your first born son? Way too pricey for my blood...
I think your right. Thats probably about what my card can handle. So that card runs allright with the nvidia drivers huh? I've been wondering about the newer nvidia cards under linux. |
No........it just cost half of my first born:D
(nice tax return this year.....what else would I spend it on?? a bigger badder computer for linux, of course) And yes, Nvidia still has great support for linux. Which is why both home pc's run Nvidia graphics cards (6800GT & FX5700Ultra) and nForce chipsets (2 & 4). |
15717 frames in 5.0 seconds = 3143.400 FPS
25908 frames in 5.0 seconds = 5181.600 FPS 27254 frames in 5.0 seconds = 5450.800 FPS 27055 frames in 5.0 seconds = 5411.000 FPS 27249 frames in 5.0 seconds = 5449.800 FPS 27369 frames in 5.0 seconds = 5473.800 FPS 27260 frames in 5.0 seconds = 5452.000 FPS 26830 frames in 5.0 seconds = 5366.000 FPS 27205 frames in 5.0 seconds = 5441.000 FPS 27487 frames in 5.0 seconds = 5497.400 FPS name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce Go 6600 TE/6200 TE/PCI/SSE2 OpenGL version string: 2.0.0 NVIDIA 76.64 OpenGL extensions: GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess NVIDIA 6600TE 128mb under 1400x1050 here's the kicker: was runnning this under kde with firefox open, azurues, xchat, gaim, and freeciv minimized. O did I say it was a laptop? |
I have a Radeon 32MB DDR.
Setting the EnablePageFlip option doesn't seem to change much. Without it it's even slightly better (809.600 against 809.200). All I need to do after altering the xorg.conf file is ending the current KDE session right? Code:
Section "Device" |
I am not inside Slackware currently, but since this is not distro specific, I thought I'd post mine here:
glxgears output (Radeon 9600 Pro). Code:
11566 frames in 5.0 seconds = 2313.200 FPS |
how come people are so into glxgears benchmarks. it is like one of the very few apps that even use opengl. once you get good glxgears benchmarks then what do u do with it. you are hardpressed to find and opengl app for linux. the only thing would be cedega, but why run a game in linux when you can run the same game in xp with much better performance?
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What about native/ported Linux games? Yes, they are out there... ;) I can only play Doom3 at 640x480 res on Linux or Windows. That's one of the main reasons why I'm pissed about my Frame Rates and my card in general... If I just played frozen bubble all the time, it wouldn't be too big of a deal...
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Well theres ET, UT2004(which i pay and am not to good at), quake, doom and some others. I think far cry run on linux. Also there is scorched3d and multimedia apps that can use opengl.
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Neverwinter Nights. Almost purely OpenGL.
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I am curious to know if I have 3D acceleration. Granted, I'm not on the most current PC, with a current graphics card. I am running an AMDK-62 450MHz, 448MB of ram, dual boot, win2kpro and Slackware Linux, with an ATI Radeon7500 64MB card..
Code:
slackuser@slacker:~$ glxgears |
jeebizz,
look at the output of : "$glxinfo |grep direct" egag |
Code:
slackuser@slacker:~$ glxinfo |grep direct |
That's not quite enough... With that video card you could be seeing a higher framerate than you are.
glxinfo | grep render That'll give you Direct Rendering, as well as the renderer string. If it's Mesa, then you're stuck in Software rendering, which is going to hurt your framerate. |
Ok then, so what exactly does this mean?
Code:
slackuser@slacker:/opt/kde/bin$ glxinfo | grep render |
i think you're wrong there...
--------- i see " OpenGL renderer string: Mesa DRI R200 " --------- and i'm sure the hw-acceleration is used. running glxgears the processor is used for 7%. software rendering would use 100%. but it might be possible to get a higher fps using more/other options. i don't know what's a " normal " fps for a 7500. egag |
I have a 7200 card (so which is about one class lower than 7500) and get frame rates of about 809 fps.
The rates Jeebizz is getting are low indeed... Jeebizz, you should not move you mouse or any windows or let your computer run heavy tasks while running glxgears, maybe this was the case? |
This is a Geforce4 MX440 64MB, Pentium 4 4.2GHz, 512 MB RAM, under xfce4.2 with no other apps running.
Code:
$ glxgears |
Here's a very nice relatively cheap card. The Nvidia ti4200. It has 128mb and is around 65$ Here's a froogle link http://froogle.google.com/froogle?sc...&sa=N&start=20
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Where are you folks getting an ATI driver for the 7500? Does the current Catalyst driver work with the 7500 even though they claim only 8500 and newer?
I ask because I have two ATI cards: an AiW 8500DV and a 7500PCI, running in Xinerama mode. |
The 7500's 3D acceleration is supported natively by XOrg DRI drivers. The 8500 both by binary drivers and XOrg DRI.
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after upgradeing from 2.4.31 to 2.6.12 it went from:
15717 frames in 5.0 seconds = 3143.400 FPS 25908 frames in 5.0 seconds = 5181.600 FPS 27254 frames in 5.0 seconds = 5450.800 FPS 27055 frames in 5.0 seconds = 5411.000 FPS 27249 frames in 5.0 seconds = 5449.800 FPS 27369 frames in 5.0 seconds = 5473.800 FPS 27260 frames in 5.0 seconds = 5452.000 FPS 26830 frames in 5.0 seconds = 5366.000 FPS 27205 frames in 5.0 seconds = 5441.000 FPS 27487 frames in 5.0 seconds = 5497.400 FPS to: 18949 frames in 5.0 seconds = 3789.800 FPS 28638 frames in 5.0 seconds = 5727.600 FPS 28412 frames in 5.0 seconds = 5682.400 FPS 28597 frames in 5.0 seconds = 5719.400 FPS 28431 frames in 5.0 seconds = 5686.200 FPS 28644 frames in 5.0 seconds = 5728.800 FPS 28640 frames in 5.0 seconds = 5728.000 FPS 28640 frames in 5.0 seconds = 5728.000 FPS 28594 frames in 5.0 seconds = 5718.800 FPS 28637 frames in 5.0 seconds = 5727.400 FPS 28421 frames in 5.0 seconds = 5684.200 FPS 28642 frames in 5.0 seconds = 5728.400 FPS 28620 frames in 5.0 seconds = 5724.000 FPS I would say that is a nice improvement |
I also found that upgrading to 2.6.12 (from 2.6.11) improved my glxgears rating. On 2.6.11 the enablePageFlip option for my radeon didn't make a difference, but now it does. I'm on 1004 fps instead of 809 fps.
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Got it!
On my thinkpad T41 with ATI Mobility Radeon 7500 32MB and 2.6.12.3 kernel, I used to have ~1100 fps using uncovered/unresized glxgears, but somewhere along the way it had dropped to ~550 fps.
To confirm earlier posts: EnablePageFlip brought it back up to ~700 fps. Code:
3526 frames in 5.0 seconds = 705.200 FPS [EDIT] Changing the default depth to 24 is what caused the decreased fps. When I put it back to 16 I get Code:
6771 frames in 5.0 seconds = 1354.200 FPS Cheers, Leon. |
Slackware 10.1 (kernel 2.6.11)
Barton 2500+ 512mB ram Radeon 8500le (Ati drivers 8.14.13 http://www.boomspeed.com/glussier/glxgears.jpg |
Code:
8302 frames in 5.0 seconds = 1660.400 FPS 768 MiBs of DDR333 Radeon 9000Pro, ATi branded, 64 MiBs EDIT, oh, almost forgot... fglrx 8,8,25 2.6.10 (not from the slack tree) |
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