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Old 05-18-2022, 11:32 AM   #31
business_kid
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Registered: Jan 2006
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Distribution: Slackware, Slarm64 & Android
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Windoze 7 runs the space quest games, but scummVM is in there somehow. It loaded with minimal effort, and started. I remember this, because the kids got 90% the way through and got stuck. I figured they must have forgotten something. Sure enough, right back in the very first level they should have got a magnet, which later saved them.

The game opens, and you're in a corridor with an alarm going off. You have to exit stage left. But I can't because mouse action won't let me.
 
Old 05-18-2022, 11:45 AM   #32
elcore
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Quote:
Originally Posted by business_kid View Post
The game opens, and you're in a corridor with an alarm going off. You have to exit stage left. But I can't because mouse action won't let me.
There's a gog store from Poland, they repack and sell games with scummVM/dosbox included.
I haven't even heard of that game, but I know they often share mods and unofficial patches on their forum.
If someone's got a patch for that bug, it's probably them.
 
Old 05-18-2022, 01:03 PM   #33
business_kid
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I'm only remembering now. This is ine of the oldest.

It must have started in the 1980s on CGA, with Hercules support. In the early 90s, they rewrote Space Quest 1 requiring VGA and requiring a mouse. SQ2 was a mid-late '80s floppy disk job, and SQ3 & 4 improved with the hardware; SQ 5-6 had VGA.

What's distributed is the new SQ1, and the old sq2-6.

It was a Star Trek piss take. The hero was roger Wilco, space janitor; His mission was "To boldly go where no one had swept the floor!" And he dodged and neglected his way up to the rank of captain (which he attained by copying from the guy beside him in the captain's exam). The captain's chair in SQ5 had a farting cushion as a permanent feature . There was one way through and if you strayed, they killed you off in humourous & novel ways.

Torrents of sq1-6 aren't hard to find. Give them an hour sometime.

EDIT: I gave this another go. It's useless. I actually got through the door, because I found the one pixel that was sensitive to a mouse click.
On level 1, somebody has pressed self-destruct, and the warning that woke you up as you were sleeping 'on duty' in the broom cupboard was the 15 minute warning. Now I did the original in the 1990s, and there were three or 4 things you had to get, and mouse clicks in the game were fine. In this you can't pick up anything and you do 1000 mouse clicks for every one that works So you'll never pick anything up and get out inside 15 minutes. If you get it to emulate win95 at least you can use cursor keys, which is better. But you still can't pick up what you need

Last edited by business_kid; 05-18-2022 at 01:58 PM.
 
  


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