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Old 03-01-2019, 08:48 AM   #1
garpu
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Wine 4.2 and pba


Has anyone gotten the pba patch set for WINE to build recently? I was using it through 3.16, but then updated to wine 4.0, and it's not applying anymore. Here's what's happening. (With both wine 4.2 and the staging patchset.) I'm assuming the pba patches are just too old to work with wine-staging these days?

Code:
Archive:  master.zip
8f20f0718a47e3773f0f3f30c475516378191c67
   creating: wine-pba-master/
  inflating: wine-pba-master/LICENSE  
  inflating: wine-pba-master/README.md  
   creating: wine-pba-master/patches/
  inflating: wine-pba-master/patches/0001-wined3d-Initial-implementation-of-a-persistent-mappe.patch  
  inflating: wine-pba-master/patches/0002-wined3d-Add-support-for-backing-dynamic-wined3d_buff.patch  
  inflating: wine-pba-master/patches/0003-wined3d-Use-ARB_multi_bind-to-speed-up-UBO-updates.patch  
  inflating: wine-pba-master/patches/0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch  
  inflating: wine-pba-master/patches/0005-wined3d-Disable-persistently-mapped-shader-resource-.patch  
  inflating: wine-pba-master/patches/0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch  
  inflating: wine-pba-master/patches/0007-wined3d-Avoid-freeing-persistent-buffer-heap-element.patch  
  inflating: wine-pba-master/patches/0008-wined3d-Add-DISABLE_PBA-envvar-some-PBA-cleanup.patch  
  inflating: wine-pba-master/patches/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch  
patching file dlls/wined3d/Makefile.in
Hunk #1 succeeded at 7 (offset 1 line).
patching file dlls/wined3d/buffer_heap.c
patching file dlls/wined3d/cs.c
Hunk #1 succeeded at 538 (offset 71 lines).
patching file dlls/wined3d/device.c
Hunk #1 succeeded at 839 (offset 2 lines).
Hunk #2 succeeded at 1050 (offset 2 lines).
Hunk #3 succeeded at 1101 (offset 2 lines).
patching file dlls/wined3d/directx.c
Hunk #1 FAILED at 111.
Hunk #2 FAILED at 2713.
2 out of 2 hunks FAILED -- saving rejects to file dlls/wined3d/directx.c.rej
patching file dlls/wined3d/query.c
Hunk #1 succeeded at 179 (offset 91 lines).
patching file dlls/wined3d/wined3d_gl.h
Reversed (or previously applied) patch detected!  Assume -R? [n] 
Apply anyway? [n] 
Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file dlls/wined3d/wined3d_gl.h.rej
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 1717 (offset -9 lines).
Hunk #2 succeeded at 3117 (offset 99 lines).
Hunk #3 succeeded at 3680 with fuzz 1 (offset 151 lines).
Hunk #4 succeeded at 3869 (offset 157 lines).
 
Old 03-01-2019, 09:02 AM   #2
trite
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I havent tried any of these but maybe check TKG? It should have pba in it aswell.

https://github.com/Tk-Glitch/PKGBUIL...r/wine-tkg-git

Usually I just use the lutris runners because I'm lazy.
 
Old 03-01-2019, 09:21 AM   #3
montagdude
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I'm not familiar with pba, but if you are talking about this, it hasn't been updated since last April and appears to only support up to wine-staging 3.7.
 
  


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