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Old 06-14-2018, 06:56 AM   #1
Poison Nuke
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how to measure kernel to udp time?


Hello,

I have integrated a simple udp sender into a touch-driver, to receive every touch-event on another computer inside a Unity application. With nothing else to render at 600fps I have a end to end latency of 80-100 milliseconds (counted frames between visible touchdown and reaction on screen).

I want to narrow down the source of this extrem high latency. So first step is the time between touchdown - kernel-module - udp stack and finally the electrical signal on the LAN.

Any suggestions, how to measure any part of this?
 
Old 06-14-2018, 04:52 PM   #2
smallpond
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You can measure the network stack <-> wire <-> network stack with ping. For two computers going through a single router I get a small number:

Code:
ping 10.189.50.234
PING 10.189.50.234 (10.189.50.234) 56(84) bytes of data.
64 bytes from 10.189.50.234: icmp_seq=1 ttl=63 time=0.178 ms
64 bytes from 10.189.50.234: icmp_seq=2 ttl=63 time=0.300 ms
64 bytes from 10.189.50.234: icmp_seq=3 ttl=63 time=0.331 ms
64 bytes from 10.189.50.234: icmp_seq=4 ttl=63 time=0.293 ms
Maybe the sending end is buffering the input to reduce the number of packets going over the wire. Call fflush to make sure that the write buffer is emptied and passed to UDP.
 
Old 06-15-2018, 08:38 AM   #3
Poison Nuke
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both computers are wired directly, so microsecond delay between the PHYs. I have now written a small Python script, which sends UDP packets to my application and I create an UDP answer inside the app and measure the time with Python. That way around I was able to measure the latency of both network stacks up to layer 7. Interestingly, the measured times, with 2000 sent packets, look like that:
Quote:
Average receive: 0.00431398940086
95 percentile: 0.00771732330322
min: 0.00134086608887 max: 0.0193440914154
which is a 10 to 20-fold difference to the camera based measurement.

Im trying to implement a UDP server into the kernel-module, to see if there is a difference (I hope the timestamps of dmesg are precise enough, otherwise I would need to implement a multi-thread timing). But I have some issues with that and will create a new thread with some code-related problems.


I was looking for fflush, but looks like it is not meant for something like that? There is no stream open at all. Im using raw kernel-sockets. And looking into wireshark, all packets have constant time-gap.
 
  


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