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Old 09-16-2017, 11:44 AM   #1
coralfang
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Distribution: Slackware, FreeBSD
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Mad Max not wanting to run at all (steam)


Just got a hold of Mad Max on steam, apparently ported to Linux by Feral Interactive. http://store.steampowered.com/app/234140/Mad_Max/

I click "Play" in steam client, and nothing happens, here's the terminal output (also i am on Slackware-current);

Code:
GameAction [AppID 234140, ActionID 10] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 234140, ActionID 10] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 234140, ActionID 10] : LaunchApp waiting for user response to CreatingProcess ""
GameAction[AppID 234140, ActionID 10] : LaunchApp continues with user response "CreatingProcess"
Opted-in Controller Mask: 0
Game update: AppID 234140 "Mad Max", ProcID 24929, IP 0.0.0.0:0
>>> Adding process 24929 for game ID 234140
GameAction [AppID 234140, ActionID 10] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/ricky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ricky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 24931 != 24930, skipping destruction (fork without exec?)
pid 24932 != 24930, skipping destruction (fork without exec?)
GameAction [AppID 234140, ActionID 10] : LaunchApp changed task to Completed with ""
pid 24934 != 24930, skipping destruction (fork without exec?)
pid 24935 != 24930, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/ricky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/ricky/.local/share/Steam/steamapps/common/Mad Max/bin/MadMax: error while loading shared libraries: libCoreFoundation.so.476: cannot open shared object file: No such file or directory
Generating new string page texture 184: 64x256, total string texture memory is 3.78 MB
>>> Adding process 24930 for game ID 234140
Game removed: AppID 234140 "Mad Max", ProcID 24929
I am guessing libCoreFoundation.so.476 seems to be the problem here?

Code:
[ricky][1]>>[darkstar|~/.local/share/Steam/steamapps/common/Mad Max]
$ ls -lah lib/x86_64/*
-rwxr-xr-x 1 ricky users 5.3M Sep 16 14:22 lib/x86_64/libCoreFoundation.so.476
-rwxr-xr-x 1 ricky users  89M Sep 16 14:22 lib/x86_64/libcef.so
-rwxr-xr-x 1 ricky users 495K Sep 16 14:22 lib/x86_64/libcurl.so.4
-rwxr-xr-x 1 ricky users  22M Sep 16 14:22 lib/x86_64/libicudata.so.51
-rwxr-xr-x 1 ricky users  12M Sep 16 14:22 lib/x86_64/libicui18n.so.51
-rwxr-xr-x 1 ricky users 8.2M Sep 16 14:22 lib/x86_64/libicuuc.so.51
-rwxr-xr-x 1 ricky users  15M Sep 16 14:22 lib/x86_64/libpdf.so
-rwxr-xr-x 1 ricky users 190K Sep 16 14:22 lib/x86_64/libsteam_api.so
-rwxr-xr-x 1 ricky users 8.8M Sep 16 14:22 lib/x86_64/libtcmalloc_minimal.so
I'm not sure how to fix this. I did message feral interactive, hoping they will know a fix... but that won't be until Monday at least. I am hoping someone here may see this thread, and had this problem before and knows a solution, so that i can play this over the weekend.

Thanks...

Last edited by coralfang; 09-16-2017 at 11:45 AM.
 
Old 09-16-2017, 08:00 PM   #2
coralfang
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Found the solution;

Go to the lib directory; Steam/steamapps/common/Mad Max/lib/, then run this
Code:
ln -s x86_64/* .
After that the game should run, it worked here!
 
1 members found this post helpful.
Old 10-01-2017, 06:02 PM   #3
alexandru.staetu
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Registered: Oct 2017
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Not the original poster but I was having the same problem. @coralfang, your trick fixed the problem, thanks.
 
Old 10-02-2017, 09:32 AM   #4
tazza
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Registered: Jul 2005
Distribution: Slackware64 -current
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Quote:
Originally Posted by coralfang View Post
Found the solution;

Go to the lib directory; Steam/steamapps/common/Mad Max/lib/, then run this
Code:
ln -s x86_64/* .
After that the game should run, it worked here!
Cheers mate, worked a treat.
 
1 members found this post helpful.
  


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