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View Poll Results: Which is your preferred OS for cross-platform development?
Linux 8 80.00%
Windows 0 0%
MacOS 0 0%
Other (Including "I Don't Care") Please Specify. 2 20.00%
Voters: 10. You may not vote on this poll

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Old 06-02-2018, 10:19 PM   #1
Mill J
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What is your preferred OS for cross-platform development?


Hello everyone.

I'm curious what your preferred OS is for cross-platform development. Obviously you'll have to build and test the software on all the platforms you support(ok some exceptions) but which is your "main" dev machine.

I'll start it off by saying Linux...

Thanks

Mill J
 
Old 06-03-2018, 05:31 PM   #2
Lidoptics
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Quote:
Originally Posted by Mill J View Post
Hello everyone.

I'm curious what your preferred OS is for cross-platform development. Obviously you'll have to build and test the software on all the platforms you support(ok some exceptions) but which is your "main" dev machine.

I'll start it off by saying Linux...

Thanks

Mill J
I selected "I don't care", mostly because I dont know and was curious what the poll said.

Mill J, why Linux? I am soon planning to get linux myself (for the first time), and have personally heard mixed answers. Any feedback is greatly appreciated.

Edit: I really like this

"Don't complain about Linux... do something about it!, It will only be as good as you make it!"

Last edited by Lidoptics; 06-03-2018 at 05:35 PM. Reason: adding something.
 
Old 06-03-2018, 06:04 PM   #3
Mill J
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Quote:
Originally Posted by Lidoptics View Post
I selected "I don't care", mostly because I dont know and was curious what the poll said.

Mill J, why Linux? I am soon planning to get linux myself (for the first time), and have personally heard mixed answers. Any feedback is greatly appreciated.
Almost Everything under Windows and Mac are geared towards the company's HUGE IDEs, Visual Studio on Windows and XCode on Mac. These are way overkill for me. My set up on all three platforms is C++, GCC, wxWidgets, and the Geany IDE.

Another reason. Custom libraries for testing, etc, are much easier to handle under Linux.

If you ever get used to the seemingly magic
Code:
./configure 
make 
make install
Then build something under Windows... Sure you can set it up to where you can use ./configure but it's not as handy.



Quote:
Edit: I really like this
"Don't complain about Linux... do something about it!, It will only be as good as you make it!"
Thanks That is definitely the way I feel about Linux. Especially after building LFS...
 
Old 06-03-2018, 06:23 PM   #4
Lidoptics
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Registered: May 2018
Posts: 7

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Quote:
Originally Posted by Mill J View Post
Almost Everything under Windows and Mac are geared towards the company's HUGE IDEs, Visual Studio on Windows and XCode on Mac. These are way overkill for me. My set up on all three platforms is C++, GCC, wxWidgets, and the Geany IDE.

Another reason. Custom libraries for testing, etc, are much easier to handle under Linux.

If you ever get used to the seemingly magic
Code:
./configure 
make 
make install
Then build something under Windows... Sure you can set it up to where you can use ./configure but it's not as handy.




Thanks That is definitely the way I feel about Linux. Especially after building LFS...
I just finished reading "Linux is not Windows" from your signature. Very informative stuff. I'll continue to soak up all the information I can.

Thanks for your help Mill J
 
  


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