Tile-based Programming
Hey, guys! I made a tile-based RPG many, many years ago in QBASIC, and I want to rewrite it for linux. I decided to go the SDL route. My problem is this: I need to be able to grab a portion of the screen and save it to memory to use later (a QBASIC GET/PUT routine).
Another Question:
I've downloaded the SDL_gfxPrimitives library to make lines and circles, etc., but what I need now is the ability to paint a bounded region of the screen a certain colour. Any ideas?
Lastly:
If there is another easier development library out there that would be better suited to this, I'd like to know about it.
Thank-you.
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