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Mega Man X 03-09-2004 03:10 PM

Starting a non OpenGL game in Linux. Need advice!

I'm planning to get back into game programming, but I want to start with something simple and 2D. Like a tetris or breakout and eventually into a 2D platform. I don't want to use OpenGL for that so... I was wondering, what else can I use? Not exactly the language, but the API. I was looking into QT's homepage and they have a tutorial that goes up to making a game... That was cool and relatively easy...

Any suggestions about how to start writing a simple game as I said above?. So far, pygame and SDL looks like the best toys for the job, but I want to hear from you. Basically, I'm looking for something simple, easy to use and portable. I can C/C++, Java and python for that matter (and Visual Basic, but that is not what I'm looking for...ghehe).

Please Note: I know DirectX relatively well. Not very well OpenGL though. But I want easy 2D and portability ;).

Thanks in advance for any suggestion

Hko 03-09-2004 03:49 PM

Go for SDL.

Mega Man X 03-09-2004 03:56 PM

Thanks Hko!

I think I will go with it. Check out some python-sdl games:

Looks neat enough and simple to use, since python is sweet :). Oh yeah, if anybody wants to try it out, redhat's apt-get and debian has a package name python-game I think ;)


Hko 03-09-2004 04:00 PM

For Debian it's "python-pygame"

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