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Old 08-23-2002, 01:21 AM   #1
guest72485
LQ Newbie
 
Registered: Jun 2002
Posts: 8

Rep: Reputation: 0
returning static


what would be the advantages of returning a static pointer.
e.g
static CSomeObject* SomeFunc1()
{
CSomeObject object = new CSomeObject;

......
......

return object;
}

static CSomeObject* SomeFunc2()
{
CSomeObject object = new CSomeObject;

......
......

return object;
}

static CSomeObject* SomeFunc3()
{
CSomeObject object = new CSomeObject;

......
......

return object;
}
 
Old 08-23-2002, 05:15 AM   #2
souvik
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Registered: Apr 2001
Location: Calcutta, India
Posts: 16

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returning a static pointer is not clear to me.
What you are trying to return is a pointer and the static key word is present to denote that the function is static function.
 
Old 08-23-2002, 07:59 AM   #3
kwigibo
Member
 
Registered: Apr 2002
Posts: 53

Rep: Reputation: 15
Assuming these are functions and not methods, you probably do not need to make the function static, you are creating the object inside the function dynamically, which means you only need to return the pointer to the object
Quote:
Code:
static CSomeObject* SomeFunc1()
{
CSomeObject object = new CSomeObject;

......
......

return object;
}
Code:
CSomeObject* SomeFunc1()
{
CSomeObject* object = new CSomeObject;  //Should object also be a pointer.
......
return object;
 
Old 08-26-2002, 12:50 AM   #4
guest72485
LQ Newbie
 
Registered: Jun 2002
Posts: 8

Original Poster
Rep: Reputation: 0
thanks for the reply my problem is solved, actually i wanted to reuse a pointer.
now i have a global declaration

static CSomeObject *object;

and in all the functions i have something like this

CSomeObject* SomeFunc1()
{
object = new CSomeObject;
return object;
}
and so on.....
making it static will ensure that it always holds a valid address in case any function fails to create the object i will always have the address of the last object.

thnks for the replies
 
  


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