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Old 09-06-2005, 03:15 AM   #1
punx120
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Looking for a 2D graphic C++ library


Hello,

I'm writing a server program in C++. This server aims to provide map to the clients. Actually, the server need to draw the map corresponding to a request.

So i have a thread pool, each thread is attached to a conenction. I'd like to perform each drawing process in a thread, save the result in buffer and send it to the client.

I'm looking for a library that could enable me to perform this. I've tried Qt (v3 & v4), but it's not able (ot I don't manage) to draw in an multi-thread program. As far as i understand it's due to Xlib limitation which don't manage multi-threaded program. (http://www.faqs.org/faqs/x-faq/part7/section-15.html )

I also have a quick look to openGL, but it seems that most of implementation use Xlib to perform some drawing process, and it seems to not be recommended to use multi-threaded program. Gtk seems to suffer the same limitation, since all gdk/gtk functions call must be wrapped in the thread lock, I didn't try it, but if each drawing process have to lock the thread, I'm afaid I'm losing the thread parallelism advantage.

I also have a look to Magick++, but the main problem is GPL.

So I'm looking for a C++ library that could perform 2D graphic operation in different thread, i.e without callin Xlib method.

Maybe, I've missed something, and Qt, openGL, GTK can do a such thing, but I can't figure it out.

Thanks a lot for you help.

Edit: I've just found cairo and glitz, have someone ever use those libraries ?

Last edited by punx120; 09-06-2005 at 03:49 AM.
 
Old 09-06-2005, 02:51 PM   #2
r0b0
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Try GD library. I think it is exactly what you are looking for.
 
Old 09-06-2005, 03:15 PM   #3
punx120
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Thanks for the link, i will have a close look to it.
 
Old 09-06-2005, 05:52 PM   #4
paulsm4
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In general, you should never multithread the user interface. This is equally true in GTK+, in X windows ... and in Windows/MFC and Java!

That doesn't mean your *application* can't be multithreaded: it just means that your design should insure that only one thread is ever interacting directly with the user interface.

Frankly, Gtk+ (along with many others) might be an *excellent* choice for 2D graphics (openGL might be overkill, at least until you get to 3-d graphics and rendering).
 
Old 09-07-2005, 12:53 AM   #5
punx120
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Actually, I don't want to multithread the UI, I don't have a UI, it's stil a console program.

The reason I use Qt (Gtl and others) is that I need to draw Images (off the screen) and send them to clients.
 
  


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