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Old 12-20-2012, 10:52 PM   #1
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Smile Language for Chess Evaluation (experimentation)

So I am aware of the speed and end benefits of C(++) for this task in a conventional way; however I am looking for a language that would be interesting/powerful from the standpoint of:

1. Statistical Analysis
2. Pattern Analysis
3. Native Array and Vector Operations
4. Native Mathematical Functions

note: 1. I have no need for a GUI, and may not even get to the point of a 'move engine' but simply stop at a position evaluation engine
2. I am not interested in speed.
3. I am personally most comfortable with Python but I might be interested in trying something else. (though feel free to suggest this if you think it fits).
Old 12-21-2012, 03:51 AM   #2
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You may take a look at a functional language, Haskell or Ocaml for example (because of Pattern Analysis).
For statistics there's R, but I don't have experience with it.
As for Array and Vector Operations, don't all languages provide this?

As for Chess I would recommend to take a look at Common Lisp, because of it's history in AI there are most likely some packages for you, see this link
For Common Lisp I would recommend to read the newsgroup comp.lang.lisp

BTW: Lisp is not slow!



chess, engine, evaluation, language, pattern

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