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I've been programming addicting games for Palm OS and Windows (with DirectX) in C and C++ for a few years, but now that I've migrated to Debian GNU/Linux, I'd like to start developing some KDE applications. I already am familiarizing myself with KDevelop, and can probably get used to it (best free IDE I've ever seen). However, how do I integrate OpenGL into KDevelop's "Hello World" application framework? Can I download an OpenGL + KDE app framework somewhere? Are there any good online resources on using OpenGL with KDE?
There is no reason for "KDE-OpenGL"-framework, KDE and OpenGL are two different things. What you need is the Linux ports of NeHe tutorial's (if you haven't been there already) nehe.gamedev.net (Unfortunatly that site is going to die now that Gamedev has bought it, but thats another story).
As for a OGL-framework: I know that there are tons around. I myself tend to avoid everything that includes the word "framework" due to bloat; if I were you I wold learn the low-level stuff and then make a simple class that takes care of your needs and your needs only.
Oh, as for the "best free IDE"; try jEdit, www.jedit.org . Its really more of a IDE minus the compiler, debugger et.c. but thats good since it integrates nicely with all the tools I use ei if you compile from its internal console it will show all the errors and warnings gcc reports. Highly recommended.
What I'm looking for is the source code to a skeleton program (i.e. a "project template," as KDevelop calls it) that runs in KDE and uses OpenGL. Specifically, a good skeleton program for a game, using the Open libraries. Any suggestions?
Thank you for your recommendation of jedit, though.
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